| __x | JGEOMETRY3D::JVector3D | protected | 
  | __y | JGEOMETRY3D::JVector3D | protected | 
  | __z | JGEOMETRY3D::JVector3D | protected | 
  | add(const JVector3D &vector) | JGEOMETRY3D::JVector3D | inline | 
  | ClassDef(JTransmission, 3) | JACOUSTICS::JTransmission |  | 
  | div(const double factor) | JGEOMETRY3D::JVector3D | inline | 
  | equals(const JVector3D &vector, const double precision=std::numeric_limits< double >::min()) const | JGEOMETRY3D::JVector3D | inline | 
  | getCross(const JVector3D &first, const JVector3D &second) | JGEOMETRY3D::JVector3D | inline | 
  | getDistance(const JVector3D &pos) const | JGEOMETRY3D::JVector3D | inline | 
  | getDistanceSquared(const JVector3D &pos) const | JGEOMETRY3D::JVector3D | inline | 
  | getDot(const JAngle3D &angle) const | JGEOMETRY3D::JPosition3D | inline | 
  | getDot(const JVersor3D &dir) const | JGEOMETRY3D::JPosition3D | inline | 
  | getDot(const JVersor3Z &dir) const | JGEOMETRY3D::JPosition3D | inline | 
  | getDot(const JVector3D &vector) const | JGEOMETRY3D::JPosition3D | inline | 
  | JGEOMETRY3D::JVector3D::getDot(const JVector3D &vector) const | JGEOMETRY3D::JVector3D | inline | 
  | getID() const | JACOUSTICS::JTransmission | inline | 
  | getLength() const | JGEOMETRY3D::JVector3D | inline | 
  | getLengthSquared() const | JGEOMETRY3D::JVector3D | inline | 
  | getPosition() const | JGEOMETRY3D::JPosition3D | inline | 
  | getPosition() | JGEOMETRY3D::JPosition3D | inline | 
  | getQ() const | JACOUSTICS::JTransmission | inline | 
  | getRunNumber() const | JACOUSTICS::JTransmission | inline | 
  | getToA() const | JACOUSTICS::JTransmission | inline | 
  | getToE() const | JACOUSTICS::JTransmission | inline | 
  | getW() const | JACOUSTICS::JTransmission | inline | 
  | getX() const | JGEOMETRY3D::JVector3D | inline | 
  | getY() const | JGEOMETRY3D::JVector3D | inline | 
  | getZ() const | JGEOMETRY3D::JVector3D | inline | 
  | hit_type() | JACOUSTICS::hit_type | inline | 
  | hit_type(const JPosition3D &position, const JTransmission &transmission) | JACOUSTICS::hit_type | inline | 
  | hit_type() | JACOUSTICS::hit_type | inline | 
  | hit_type(const JPosition3D &position, const JTransmission &transmission) | JACOUSTICS::hit_type | inline | 
  | id | JACOUSTICS::JTransmission | protected | 
  | JPosition3D() | JGEOMETRY3D::JPosition3D | inline | 
  | JPosition3D(const JVector3D &pos) | JGEOMETRY3D::JPosition3D | inline | 
  | JPosition3D(const JAngle3D &angle) | JGEOMETRY3D::JPosition3D | inline | 
  | JPosition3D(const JVersor3D &dir) | JGEOMETRY3D::JPosition3D | inline | 
  | JPosition3D(const JVersor3Z &dir) | JGEOMETRY3D::JPosition3D | inline | 
  | JPosition3D(const JVector2D &pos, const double z) | JGEOMETRY3D::JPosition3D | inline | 
  | JPosition3D(const double x, const double y, const double z) | JGEOMETRY3D::JPosition3D | inline | 
  | JTransmission() | JACOUSTICS::JTransmission | inline | 
  | JTransmission(const int run, const int id, const double Q, const double W, const double toa_s, const double toe_s) | JACOUSTICS::JTransmission | inline | 
  | JVector3D() | JGEOMETRY3D::JVector3D | inline | 
  | JVector3D(const double x, const double y, const double z) | JGEOMETRY3D::JVector3D | inline | 
  | JVector3D(const JVector2D &vector, const double z) | JGEOMETRY3D::JVector3D | inline | 
  | mul(const double factor) | JGEOMETRY3D::JVector3D | inline | 
  | JMATH::JMath::mul(const JSecond_t &object) | JMATH::JMath< JFirst_t, JSecond_t > | inline | 
  | negate() | JGEOMETRY3D::JVector3D | inline | 
  | operator JAngle3D() const | JGEOMETRY3D::JPosition3D | inline | 
  | operator JVector2D() const | JGEOMETRY3D::JVector3D | inline | 
  | operator JVersor3D() const | JGEOMETRY3D::JPosition3D | inline | 
  | q | JACOUSTICS::JTransmission | protected | 
  | rotate(const JRotation3D &R) | JGEOMETRY3D::JPosition3D | inline | 
  | rotate(const JRotation3X &R) | JGEOMETRY3D::JPosition3D | inline | 
  | rotate(const JRotation3Y &R) | JGEOMETRY3D::JPosition3D | inline | 
  | rotate(const JRotation3Z &R) | JGEOMETRY3D::JPosition3D | inline | 
  | rotate(const JQuaternion3D &Q) | JGEOMETRY3D::JPosition3D | inline | 
  | rotate_back(const JRotation3D &R) | JGEOMETRY3D::JPosition3D | inline | 
  | rotate_back(const JRotation3X &R) | JGEOMETRY3D::JPosition3D | inline | 
  | rotate_back(const JRotation3Y &R) | JGEOMETRY3D::JPosition3D | inline | 
  | rotate_back(const JRotation3Z &R) | JGEOMETRY3D::JPosition3D | inline | 
  | rotate_back(const JQuaternion3D &Q) | JGEOMETRY3D::JPosition3D | inline | 
  | run | JACOUSTICS::JTransmission | protected | 
  | setPosition(const JVector3D &pos) | JGEOMETRY3D::JPosition3D | inline | 
  | setToE(const double toe) | JACOUSTICS::JTransmission | inline | 
  | sub(const JVector3D &vector) | JGEOMETRY3D::JVector3D | inline | 
  | toa | JACOUSTICS::JTransmission | protected | 
  | toe | JACOUSTICS::JTransmission | protected | 
  | transform(const JRotation3D &R, const JVector3D &pos) | JGEOMETRY3D::JPosition3D | inline | 
  | transform(const JMatrix3D &T) | JGEOMETRY3D::JPosition3D | inline | 
  | JGEOMETRY3D::JVector3D::transform(const JMatrix3D &T) | JGEOMETRY3D::JVector3D | inline | 
  | transform_back(const JRotation3D &R, const JVector3D &pos) | JGEOMETRY3D::JPosition3D | inline | 
  | w | JACOUSTICS::JTransmission | protected | 
  | ~JTransmission() | JACOUSTICS::JTransmission | inlinevirtual |