| __x | JGEOMETRY3D::JVector3D | protected |
| __y | JGEOMETRY3D::JVector3D | protected |
| __z | JGEOMETRY3D::JVector3D | protected |
| add(const JVector3D &vector) | JGEOMETRY3D::JVector3D | inline |
| ClassDef(JTransmission, 3) | JACOUSTICS::JTransmission | |
| div(const double factor) | JGEOMETRY3D::JVector3D | inline |
| equals(const JVector3D &vector, const double precision=std::numeric_limits< double >::min()) const | JGEOMETRY3D::JVector3D | inline |
| getCross(const JVector3D &first, const JVector3D &second) | JGEOMETRY3D::JVector3D | inline |
| getDistance(const JVector3D &pos) const | JGEOMETRY3D::JVector3D | inline |
| getDistanceSquared(const JVector3D &pos) const | JGEOMETRY3D::JVector3D | inline |
| getDot(const JAngle3D &angle) const | JGEOMETRY3D::JPosition3D | inline |
| getDot(const JVersor3D &dir) const | JGEOMETRY3D::JPosition3D | inline |
| getDot(const JVersor3Z &dir) const | JGEOMETRY3D::JPosition3D | inline |
| getDot(const JVector3D &vector) const | JGEOMETRY3D::JPosition3D | inline |
| JGEOMETRY3D::JVector3D::getDot(const JVector3D &vector) const | JGEOMETRY3D::JVector3D | inline |
| getID() const | JACOUSTICS::JTransmission | inline |
| getLength() const | JGEOMETRY3D::JVector3D | inline |
| getLengthSquared() const | JGEOMETRY3D::JVector3D | inline |
| getPosition() const | JGEOMETRY3D::JPosition3D | inline |
| getPosition() | JGEOMETRY3D::JPosition3D | inline |
| getQ() const | JACOUSTICS::JTransmission | inline |
| getRunNumber() const | JACOUSTICS::JTransmission | inline |
| getToA() const | JACOUSTICS::JTransmission | inline |
| getToE() const | JACOUSTICS::JTransmission | inline |
| getW() const | JACOUSTICS::JTransmission | inline |
| getX() const | JGEOMETRY3D::JVector3D | inline |
| getY() const | JGEOMETRY3D::JVector3D | inline |
| getZ() const | JGEOMETRY3D::JVector3D | inline |
| hit_type() | JACOUSTICS::hit_type | inline |
| hit_type(const JPosition3D &position, const JTransmission &transmission) | JACOUSTICS::hit_type | inline |
| hit_type() | JACOUSTICS::hit_type | inline |
| hit_type(const JPosition3D &position, const JTransmission &transmission) | JACOUSTICS::hit_type | inline |
| id | JACOUSTICS::JTransmission | protected |
| JPosition3D() | JGEOMETRY3D::JPosition3D | inline |
| JPosition3D(const JVector3D &pos) | JGEOMETRY3D::JPosition3D | inline |
| JPosition3D(const JAngle3D &angle) | JGEOMETRY3D::JPosition3D | inline |
| JPosition3D(const JVersor3D &dir) | JGEOMETRY3D::JPosition3D | inline |
| JPosition3D(const JVersor3Z &dir) | JGEOMETRY3D::JPosition3D | inline |
| JPosition3D(const JVector2D &pos, const double z) | JGEOMETRY3D::JPosition3D | inline |
| JPosition3D(const double x, const double y, const double z) | JGEOMETRY3D::JPosition3D | inline |
| JTransmission() | JACOUSTICS::JTransmission | inline |
| JTransmission(const int run, const int id, const double Q, const double W, const double toa_s, const double toe_s) | JACOUSTICS::JTransmission | inline |
| JVector3D() | JGEOMETRY3D::JVector3D | inline |
| JVector3D(const double x, const double y, const double z) | JGEOMETRY3D::JVector3D | inline |
| JVector3D(const JVector2D &vector, const double z) | JGEOMETRY3D::JVector3D | inline |
| mul(const double factor) | JGEOMETRY3D::JVector3D | inline |
| JMATH::JMath::mul(const JSecond_t &object) | JMATH::JMath< JFirst_t, JSecond_t > | inline |
| negate() | JGEOMETRY3D::JVector3D | inline |
| operator JAngle3D() const | JGEOMETRY3D::JPosition3D | inline |
| operator JVector2D() const | JGEOMETRY3D::JVector3D | inline |
| operator JVersor3D() const | JGEOMETRY3D::JPosition3D | inline |
| q | JACOUSTICS::JTransmission | protected |
| rotate(const JRotation3D &R) | JGEOMETRY3D::JPosition3D | inline |
| rotate(const JRotation3X &R) | JGEOMETRY3D::JPosition3D | inline |
| rotate(const JRotation3Y &R) | JGEOMETRY3D::JPosition3D | inline |
| rotate(const JRotation3Z &R) | JGEOMETRY3D::JPosition3D | inline |
| rotate(const JQuaternion3D &Q) | JGEOMETRY3D::JPosition3D | inline |
| rotate_back(const JRotation3D &R) | JGEOMETRY3D::JPosition3D | inline |
| rotate_back(const JRotation3X &R) | JGEOMETRY3D::JPosition3D | inline |
| rotate_back(const JRotation3Y &R) | JGEOMETRY3D::JPosition3D | inline |
| rotate_back(const JRotation3Z &R) | JGEOMETRY3D::JPosition3D | inline |
| rotate_back(const JQuaternion3D &Q) | JGEOMETRY3D::JPosition3D | inline |
| run | JACOUSTICS::JTransmission | protected |
| setPosition(const JVector3D &pos) | JGEOMETRY3D::JPosition3D | inline |
| setToE(const double toe) | JACOUSTICS::JTransmission | inline |
| sub(const JVector3D &vector) | JGEOMETRY3D::JVector3D | inline |
| toa | JACOUSTICS::JTransmission | protected |
| toe | JACOUSTICS::JTransmission | protected |
| transform(const JRotation3D &R, const JVector3D &pos) | JGEOMETRY3D::JPosition3D | inline |
| transform(const JMatrix3D &T) | JGEOMETRY3D::JPosition3D | inline |
| JGEOMETRY3D::JVector3D::transform(const JMatrix3D &T) | JGEOMETRY3D::JVector3D | inline |
| transform_back(const JRotation3D &R, const JVector3D &pos) | JGEOMETRY3D::JPosition3D | inline |
| w | JACOUSTICS::JTransmission | protected |
| ~JTransmission() | JACOUSTICS::JTransmission | inlinevirtual |