| __x | JGEOMETRY3D::JVector3D | protected |
| __y | JGEOMETRY3D::JVector3D | protected |
| __z | JGEOMETRY3D::JVector3D | protected |
| add(const JVector3D &vector) | JGEOMETRY3D::JVector3D | inline |
| cross(const JVector3D &first, const JVector3D &second) | JGEOMETRY3D::JVector3D | inline |
| div(const double factor) | JGEOMETRY3D::JVector3D | inline |
| equals(const JVector3D &vector) const | JGEOMETRY3D::JVector3D | inline |
| getDistance(const JVector3D &pos) const | JGEOMETRY3D::JVector3D | inline |
| getDistanceSquared(const JVector3D &pos) const | JGEOMETRY3D::JVector3D | inline |
| getDot(const JAngle3D &angle) const | JGEOMETRY3D::JPosition3D | inline |
| getDot(const JVersor3D &dir) const | JGEOMETRY3D::JPosition3D | inline |
| getDot(const JVersor3Z &dir) const | JGEOMETRY3D::JPosition3D | inline |
| JGEOMETRY3D::JVector3D::getDot(const JVector3D &vector) const | JGEOMETRY3D::JVector3D | inline |
| getLength() const | JGEOMETRY3D::JVector3D | inline |
| getLengthSquared() const | JGEOMETRY3D::JVector3D | inline |
| getPosition() const | JGEOMETRY3D::JPosition3D | inline |
| getPosition() | JGEOMETRY3D::JPosition3D | inline |
| getX() const | JGEOMETRY3D::JVector3D | inline |
| getY() const | JGEOMETRY3D::JVector3D | inline |
| getZ() const | JGEOMETRY3D::JVector3D | inline |
| JCenter3D(const JVector3D &p0, const JVector3D &p1) | JGEOMETRY3D::JCenter3D | inline |
| JCenter3D(const JVector3D &p0, const JVector3D &p1, const JVector3D &p2) | JGEOMETRY3D::JCenter3D | inline |
| JCenter3D(T __begin, T __end) | JGEOMETRY3D::JCenter3D | inline |
| JPosition3D() | JGEOMETRY3D::JPosition3D | inline |
| JPosition3D(const JVector3D &pos) | JGEOMETRY3D::JPosition3D | inline |
| JPosition3D(const JAngle3D &angle) | JGEOMETRY3D::JPosition3D | inline |
| JPosition3D(const JVersor3D &dir) | JGEOMETRY3D::JPosition3D | inline |
| JPosition3D(const JVersor3Z &dir) | JGEOMETRY3D::JPosition3D | inline |
| JPosition3D(const JVector2D &pos, const double z) | JGEOMETRY3D::JPosition3D | inline |
| JPosition3D(const double x, const double y, const double z) | JGEOMETRY3D::JPosition3D | inline |
| JVector3D() | JGEOMETRY3D::JVector3D | inline |
| JVector3D(const double x, const double y, const double z) | JGEOMETRY3D::JVector3D | inline |
| JVector3D(const JVector2D &vector, const double z) | JGEOMETRY3D::JVector3D | inline |
| mul(const double factor) | JGEOMETRY3D::JVector3D | inline |
| JMath< JVector3D >::mul(const JNullType &object) | JMATH::JMath< JVector3D > | inline |
| negate() | JGEOMETRY3D::JVector3D | inline |
| operator JAngle3D() const | JGEOMETRY3D::JPosition3D | inline |
| operator JVector2D() const | JGEOMETRY3D::JVector3D | inline |
| operator JVersor3D() const | JGEOMETRY3D::JPosition3D | inline |
| rotate(const JRotation3D &R) | JGEOMETRY3D::JPosition3D | inline |
| rotate(const JRotation3X &R) | JGEOMETRY3D::JPosition3D | inline |
| rotate(const JRotation3Y &R) | JGEOMETRY3D::JPosition3D | inline |
| rotate(const JRotation3Z &R) | JGEOMETRY3D::JPosition3D | inline |
| rotate(const JQuaternion3D &Q) | JGEOMETRY3D::JPosition3D | inline |
| rotate_back(const JRotation3D &R) | JGEOMETRY3D::JPosition3D | inline |
| rotate_back(const JRotation3X &R) | JGEOMETRY3D::JPosition3D | inline |
| rotate_back(const JRotation3Y &R) | JGEOMETRY3D::JPosition3D | inline |
| rotate_back(const JRotation3Z &R) | JGEOMETRY3D::JPosition3D | inline |
| setPosition(const JVector3D &pos) | JGEOMETRY3D::JPosition3D | inline |
| sub(const JVector3D &vector) | JGEOMETRY3D::JVector3D | inline |
| transform(const JRotation3D &R, const JVector3D &pos) | JGEOMETRY3D::JPosition3D | inline |
| JGEOMETRY3D::JVector3D::transform(const JMatrix3D &T) | JGEOMETRY3D::JVector3D | inline |
| transform_back(const JRotation3D &R, const JVector3D &pos) | JGEOMETRY3D::JPosition3D | inline |