__dx | JGEOMETRY3D::JVersor3D | protected |
__dy | JGEOMETRY3D::JVersor3D | protected |
__dz | JGEOMETRY3D::JVersor3D | protected |
equals(const JVersor3D &versor, const double precision=std::numeric_limits< double >::min()) const | JGEOMETRY3D::JVersor3D | inline |
getCross(const JVersor3D &first, const JVersor3D &second) | JGEOMETRY3D::JVersor3D | inline |
getDirection() const | JGEOMETRY3D::JDirection3D | inline |
getDirection() | JGEOMETRY3D::JDirection3D | inline |
getDot(const JAngle3D &angle) const | JGEOMETRY3D::JDirection3D | inline |
getDot(const JVector3D &pos) const | JGEOMETRY3D::JDirection3D | inline |
getDot(const JVersor3Z &dir) const | JGEOMETRY3D::JDirection3D | inline |
JGEOMETRY3D::JVersor3D::getDot(const JVersor3D &versor) const | JGEOMETRY3D::JVersor3D | inline |
getDX() const | JGEOMETRY3D::JVersor3D | inline |
getDY() const | JGEOMETRY3D::JVersor3D | inline |
getDZ() const | JGEOMETRY3D::JVersor3D | inline |
getPhi() const | JGEOMETRY3D::JVersor3D | inline |
getTheta() const | JGEOMETRY3D::JVersor3D | inline |
JDirection3D() | JGEOMETRY3D::JDirection3D | inline |
JDirection3D(const JVersor3D &dir) | JGEOMETRY3D::JDirection3D | inline |
JDirection3D(const JAngle3D &angle) | JGEOMETRY3D::JDirection3D | inline |
JDirection3D(const JVector3D &pos) | JGEOMETRY3D::JDirection3D | inline |
JDirection3D(const JVersor3Z &dir) | JGEOMETRY3D::JDirection3D | inline |
JDirection3D(const double dx, const double dy, const double dz) | JGEOMETRY3D::JDirection3D | inline |
JVersor3D() | JGEOMETRY3D::JVersor3D | inline |
JVersor3D(const double dx, const double dy, const double dz) | JGEOMETRY3D::JVersor3D | inline |
mul(const JSecond_t &object) | JMATH::JMath< JFirst_t, JSecond_t > | inline |
negate() | JGEOMETRY3D::JVersor3D | inline |
normalise() | JGEOMETRY3D::JVersor3D | inline |
operator JAngle3D() const | JGEOMETRY3D::JDirection3D | inline |
operator JVector3D() const | JGEOMETRY3D::JDirection3D | inline |
operator<<(std::ostream &out, const JDirection3D &direction) | JGEOMETRY3D::JDirection3D | friend |
operator<<(JWriter &out, const JDirection3D &direction) | JGEOMETRY3D::JDirection3D | friend |
operator>>(std::istream &in, JDirection3D &direction) | JGEOMETRY3D::JDirection3D | friend |
operator>>(JReader &in, JDirection3D &direction) | JGEOMETRY3D::JDirection3D | friend |
rotate(const JRotation3D &R) | JGEOMETRY3D::JDirection3D | inline |
rotate(const JRotation3X &R) | JGEOMETRY3D::JDirection3D | inline |
rotate(const JRotation3Y &R) | JGEOMETRY3D::JDirection3D | inline |
rotate(const JRotation3Z &R) | JGEOMETRY3D::JDirection3D | inline |
rotate(const JQuaternion3D &Q) | JGEOMETRY3D::JDirection3D | inline |
rotate_back(const JRotation3D &R) | JGEOMETRY3D::JDirection3D | inline |
rotate_back(const JRotation3X &R) | JGEOMETRY3D::JDirection3D | inline |
rotate_back(const JRotation3Y &R) | JGEOMETRY3D::JDirection3D | inline |
rotate_back(const JRotation3Z &R) | JGEOMETRY3D::JDirection3D | inline |
rotate_back(const JQuaternion3D &Q) | JGEOMETRY3D::JDirection3D | inline |
setDirection(const JDirection3D &dir) | JGEOMETRY3D::JDirection3D | inline |
transform(const JMatrix3D &T) | JGEOMETRY3D::JDirection3D | inline |