__t | JGEOMETRY3D::JTime | protected |
__x | JGEOMETRY3D::JVector3D | protected |
__y | JGEOMETRY3D::JVector3D | protected |
__z | JGEOMETRY3D::JVector3D | protected |
add(const JVertex3D &value) | JGEOMETRY3D::JVertex3D | inline |
JGEOMETRY3D::JPosition3D::add(const JVector3D &vector) | JGEOMETRY3D::JVector3D | inline |
JGEOMETRY3D::JTime::add(const JTime &value) | JGEOMETRY3D::JTime | inline |
div(const double value) | JGEOMETRY3D::JVertex3D | inline |
equals(const JVector3D &vector, const double precision=std::numeric_limits< double >::min()) const | JGEOMETRY3D::JVector3D | inline |
getCross(const JVector3D &first, const JVector3D &second) | JGEOMETRY3D::JVector3D | inline |
getDirection(const JVector3D &pos) const | JGEOMETRY3D::JVertex3D | inline |
getDistance(const JVector3D &pos) const | JGEOMETRY3D::JVector3D | inline |
getDistanceSquared(const JVector3D &pos) const | JGEOMETRY3D::JVector3D | inline |
getDot(const JAxis3D &axis) const | JGEOMETRY3D::JVertex3D | inline |
JGEOMETRY3D::JPosition3D::getDot(const JAngle3D &angle) const | JGEOMETRY3D::JPosition3D | inline |
JGEOMETRY3D::JPosition3D::getDot(const JVersor3D &dir) const | JGEOMETRY3D::JPosition3D | inline |
JGEOMETRY3D::JPosition3D::getDot(const JVersor3Z &dir) const | JGEOMETRY3D::JPosition3D | inline |
JGEOMETRY3D::JVector3D::getDot(const JVector3D &vector) const | JGEOMETRY3D::JVector3D | inline |
getLength() const | JGEOMETRY3D::JVector3D | inline |
getLengthSquared() const | JGEOMETRY3D::JVector3D | inline |
getPosition() const | JGEOMETRY3D::JPosition3D | inline |
getPosition() | JGEOMETRY3D::JPosition3D | inline |
getT(const JVector3D &pos) const | JGEOMETRY3D::JVertex3D | inline |
JGEOMETRY3D::JTime::getT() const | JGEOMETRY3D::JTime | inline |
getX() const | JGEOMETRY3D::JVector3D | inline |
getY() const | JGEOMETRY3D::JVector3D | inline |
getZ() const | JGEOMETRY3D::JVector3D | inline |
JPosition3D() | JGEOMETRY3D::JPosition3D | inline |
JPosition3D(const JVector3D &pos) | JGEOMETRY3D::JPosition3D | inline |
JPosition3D(const JAngle3D &angle) | JGEOMETRY3D::JPosition3D | inline |
JPosition3D(const JVersor3D &dir) | JGEOMETRY3D::JPosition3D | inline |
JPosition3D(const JVersor3Z &dir) | JGEOMETRY3D::JPosition3D | inline |
JPosition3D(const JVector2D &pos, const double z) | JGEOMETRY3D::JPosition3D | inline |
JPosition3D(const double x, const double y, const double z) | JGEOMETRY3D::JPosition3D | inline |
JTime() | JGEOMETRY3D::JTime | inline |
JTime(const double t) | JGEOMETRY3D::JTime | inline |
JVector3D() | JGEOMETRY3D::JVector3D | inline |
JVector3D(const double x, const double y, const double z) | JGEOMETRY3D::JVector3D | inline |
JVector3D(const JVector2D &vector, const double z) | JGEOMETRY3D::JVector3D | inline |
JVertex3D() | JGEOMETRY3D::JVertex3D | inline |
JVertex3D(const JVector3D &pos, const double t) | JGEOMETRY3D::JVertex3D | inline |
mul(const double value) | JGEOMETRY3D::JVertex3D | inline |
JGEOMETRY3D::JMATH::JMath::mul(const JSecond_t &object) | JMATH::JMath< JFirst_t, JSecond_t > | inline |
JMATH::JMath::mul(const JSecond_t &object) | JMATH::JMath< JFirst_t, JSecond_t > | inline |
negate() | JGEOMETRY3D::JVertex3D | inline |
operator JAngle3D() const | JGEOMETRY3D::JPosition3D | inline |
operator JVector2D() const | JGEOMETRY3D::JVector3D | inline |
operator JVersor3D() const | JGEOMETRY3D::JPosition3D | inline |
operator<<(std::ostream &out, const JVertex3D &vertex) | JGEOMETRY3D::JVertex3D | friend |
operator<<(JWriter &out, const JVertex3D &vertex) | JGEOMETRY3D::JVertex3D | friend |
operator>>(std::istream &in, JVertex3D &vertex) | JGEOMETRY3D::JVertex3D | friend |
operator>>(JReader &in, JVertex3D &vertex) | JGEOMETRY3D::JVertex3D | friend |
rotate(const JRotation3D &R) | JGEOMETRY3D::JPosition3D | inline |
rotate(const JRotation3X &R) | JGEOMETRY3D::JPosition3D | inline |
rotate(const JRotation3Y &R) | JGEOMETRY3D::JPosition3D | inline |
rotate(const JRotation3Z &R) | JGEOMETRY3D::JPosition3D | inline |
rotate(const JQuaternion3D &Q) | JGEOMETRY3D::JPosition3D | inline |
rotate_back(const JRotation3D &R) | JGEOMETRY3D::JPosition3D | inline |
rotate_back(const JRotation3X &R) | JGEOMETRY3D::JPosition3D | inline |
rotate_back(const JRotation3Y &R) | JGEOMETRY3D::JPosition3D | inline |
rotate_back(const JRotation3Z &R) | JGEOMETRY3D::JPosition3D | inline |
rotate_back(const JQuaternion3D &Q) | JGEOMETRY3D::JPosition3D | inline |
setPosition(const JVector3D &pos) | JGEOMETRY3D::JPosition3D | inline |
setT(const double time) | JGEOMETRY3D::JTime | inline |
sub(const JVertex3D &value) | JGEOMETRY3D::JVertex3D | inline |
JGEOMETRY3D::JPosition3D::sub(const JVector3D &vector) | JGEOMETRY3D::JVector3D | inline |
JGEOMETRY3D::JTime::sub(const JTime &value) | JGEOMETRY3D::JTime | inline |
transform(const JRotation3D &R, const JVector3D &pos) | JGEOMETRY3D::JPosition3D | inline |
JGEOMETRY3D::JVector3D::transform(const JMatrix3D &T) | JGEOMETRY3D::JVector3D | inline |
transform_back(const JRotation3D &R, const JVector3D &pos) | JGEOMETRY3D::JPosition3D | inline |