20 namespace JPP { 
using namespace JMATH; }
 
   33     public JMath  <JMatrix3D>,
 
   64     JMatrix3D(
const double __a00, 
const double __a01, 
const double __a02,
 
   65               const double __a10, 
const double __a11, 
const double __a12,
 
   66               const double __a20, 
const double __a21, 
const double __a22) :
 
  210       a00 *= factor; 
a01 *= factor; 
a02 *= factor;
 
  211       a10 *= factor; 
a11 *= factor; 
a12 *= factor;
 
  212       a20 *= factor; 
a21 *= factor; 
a22 *= factor;
 
  226       a00 /= factor; 
a01 /= factor; 
a02 /= factor;
 
  227       a10 /= factor; 
a11 /= factor; 
a12 /= factor;
 
  228       a20 /= factor; 
a21 /= factor; 
a22 /= factor;
 
  268                 const double     eps = std::numeric_limits<double>::min())
 const 
  270       return (fabs(
a00 - A.
a00) <= eps  &&
 
  271               fabs(
a01 - A.
a01) <= eps  &&
 
  272               fabs(
a02 - A.
a02) <= eps  &&
 
  273               fabs(
a10 - A.
a10) <= eps  &&
 
  274               fabs(
a11 - A.
a11) <= eps  &&
 
  275               fabs(
a12 - A.
a12) <= eps  &&
 
  276               fabs(
a20 - A.
a20) <= eps  &&
 
  277               fabs(
a21 - A.
a21) <= eps  &&
 
  278               fabs(
a22 - A.
a22) <= eps);
 
  288     bool isIdentity(
const double eps = std::numeric_limits<double>::min())
 const 
  318     void transform(
double& __x, 
double& __y, 
double& __z)
 const 
  320       const double x = 
a00 * __x  +  
a01 * __y  +  
a02 * __z;
 
  321       const double y = 
a10 * __x  +  
a11 * __y  +  
a12 * __z;
 
  322       const double z = 
a20 * __x  +  
a21 * __y  +  
a22 * __z;
 
  339       in >> matrix.
a00;  in >> matrix.
a01;  in >> matrix.
a02;
 
  340       in >> matrix.
a10;  in >> matrix.
a11;  in >> matrix.
a12;
 
  341       in >> matrix.
a20;  in >> matrix.
a21;  in >> matrix.
a22;
 
  356       out << matrix.
a00;  out << matrix.
a01;  out << matrix.
a02;
 
  357       out << matrix.
a10;  out << matrix.
a11;  out << matrix.
a12;
 
  358       out << matrix.
a20;  out << matrix.
a21;  out << matrix.
a22;
 
  375       const JFormat format(out, getFormat<JMatrix3D>(
JFormat_t(10, 3, std::ios::fixed | std::ios::showpos)));
 
  377       out << format << A.
a00 << 
' ' << format << A.
a01 << 
' ' << format << A.
a02 << endl;
 
  378       out << format << A.
a10 << 
' ' << format << A.
a11 << 
' ' << format << A.
a12 << endl;
 
  379       out << format << A.
a20 << 
' ' << format << A.
a21 << 
' ' << format << A.
a22 << endl;
 
Base class for data structures with artithmetic capabilities.
 
Interface for binary input.
 
Interface for binary output.
 
JMatrix3D()
Default constructor.
 
JMatrix3D & mul(const JMatrix3D &A, const JMatrix3D &B)
Matrix multiplication.
 
static const JMatrix3D & getIdentity()
Get reference to unique instance of this class object.
 
JMatrix3D & reset()
Set matrix to the null matrix.
 
void set(const JMatrix3D &A)
Set matrix.
 
JMatrix3D & setIdentity()
Set to identity matrix.
 
double getDeterminant() const
Get determinant of matrix.
 
JMatrix3D & transpose()
Transpose.
 
JMatrix3D & negate()
Negate matrix.
 
JMatrix3D & div(const double factor)
Scale matrix.
 
JMatrix3D & add(const JMatrix3D &A)
Matrix addition.
 
JMatrix3D(const double __a00, const double __a01, const double __a02, const double __a10, const double __a11, const double __a12, const double __a20, const double __a21, const double __a22)
Contructor.
 
void transform(double &__x, double &__y, double &__z) const
Transform.
 
bool isIdentity(const double eps=std::numeric_limits< double >::min()) const
Test identity.
 
friend JWriter & operator<<(JWriter &out, const JMatrix3D &matrix)
Write matrix to output.
 
JMatrix3D & sub(const JMatrix3D &A)
Matrix subtraction.
 
JMatrix3D & mul(const double factor)
Scale matrix.
 
bool equals(const JMatrix3D &A, const double eps=std::numeric_limits< double >::min()) const
Equality.
 
friend std::ostream & operator<<(std::ostream &out, const JMatrix3D &A)
Print ASCII formatted output.
 
friend JReader & operator>>(JReader &in, JMatrix3D &matrix)
Read matrix from input.
 
static const JMatrix3D & getInstance()
Get reference to unique instance of this class object.
 
Auxiliary classes and methods for mathematical operations.
 
This name space includes all other name spaces (except KM3NETDAQ, KM3NET and ANTARES).
 
Template definition of auxiliary base class for comparison of data structures.
 
Auxiliary base class for aritmetic operations of derived class types.