17 namespace JGEOMETRY3D {}
18 namespace JPP {
using namespace JGEOMETRY3D; }
20 namespace JGEOMETRY3D {
35 public JMath<JVector3D>
222 const double precision = std::numeric_limits<double>::min())
const
224 return (fabs(
getX() - vector.
getX()) <= precision &&
225 fabs(
getY() - vector.
getY()) <= precision &&
226 fabs(
getZ() - vector.
getZ()) <= precision);
260 return JVector3D(pos).sub(*this).getLengthSquared();
Data structure for vector in two dimensions.
JVector3D & mul(const double factor)
Scale vector.
JVector3D(const JVector2D &vector, const double z)
Constructor.
Auxiliary base class for aritmetic operations of derived class types.
bool equals(const JVector3D &vector, const double precision=std::numeric_limits< double >::min()) const
Check equality.
std::pair< double, double > JRangeX
Type definition of range along x-axis.
double getDistanceSquared(const JVector3D &pos) const
Get squared of distance to point.
std::pair< double, double > JRangeY
Type definition of range along y-axis.
double getDistance(const JVector3D &pos) const
Get distance to point.
then echo The file $DIR KM3NeT_00000001_00000000 root already please rename or remove it first
static const JVector3D JVector3X_t(1, 0, 0)
unit x-vector
JVector3D & sub(const JVector3D &vector)
Subtract vector.
std::pair< double, double > JRangeZ
< Type definition of range along y-axis.
Data structure for vector in three dimensions.
do set_variable OUTPUT_DIRECTORY $WORKDIR T
double getY() const
Get y position.
double getLength() const
Get length.
double getLengthSquared() const
Get length squared.
static const JVector3D JVector3Z_t(0, 0, 1)
unit z-vector
double getX() const
Get x position.
Base class for data structures with artithmetic capabilities.
double getDot(const JVector3D &vector) const
Get dot product.
JVector3D & negate()
Negate vector.
JVector3D & div(const double factor)
Scale vector.
static const JVector3D JVector3Y_t(0, 1, 0)
unit y-vector
void transform(double &__x, double &__y, double &__z) const
Transform.
double getZ() const
Get z position.
JVector3D & getCross(const JVector3D &first, const JVector3D &second)
Get cross product.
JVector3D & add(const JVector3D &vector)
Add vector.
JVector3D(const double x, const double y, const double z)
Constructor.
JVector3D()
Default constructor.
JVector3D & transform(const JMatrix3D &T)
Transform.