Jpp
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Data structure for angles in three dimensions. More...
#include <JAngle3D.hh>
Public Member Functions | |
JAngle3D () | |
Default constructor. More... | |
JAngle3D (const double theta, const double phi) | |
Constructor. More... | |
JAngle3D (const double x, const double y, const double z) | |
Constructor. More... | |
double | getTheta () const |
Get theta angle. More... | |
double | getPhi () const |
Get phi angle. More... | |
double | getDX () const |
Get x direction. More... | |
double | getDY () const |
Get y direction. More... | |
double | getDZ () const |
Get z direction. More... | |
JAngle3D & | negate () |
Negate angle. More... | |
JAngle3D & | add (const JAngle3D &angle) |
Add angle. More... | |
JAngle3D & | sub (const JAngle3D &angle) |
Subtract angle. More... | |
JAngle3D & | mul (const double factor) |
Scale angle. More... | |
JAngle3D & | div (const double factor) |
Scale angle. More... | |
bool | equals (const JAngle3D &angle) const |
Check equality. More... | |
double | getDot (const JAngle3D &angle) const |
Get dot product. More... | |
JAngle3D & | normalise () |
Normalise angles. More... | |
JAngle3D & | mul (const JNullType &object) |
Multiply with object. More... | |
Protected Attributes | |
double | __theta |
double | __phi |
Friends | |
std::istream & | operator>> (std::istream &in, JAngle3D &angle) |
Write angle from input. More... | |
std::ostream & | operator<< (std::ostream &out, const JAngle3D &angle) |
Write angle to output. More... | |
JReader & | operator>> (JReader &in, JAngle3D &angle) |
Read angle from input. More... | |
JWriter & | operator<< (JWriter &out, const JAngle3D &angle) |
Write angle to output. More... | |
Data structure for angles in three dimensions.
This class serves as input to the rotation matrix JRotation3D.
Definition at line 30 of file JAngle3D.hh.
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Constructor.
theta | theta angle [rad] |
phi | phi angle [rad] |
Definition at line 49 of file JAngle3D.hh.
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Scale angle.
factor | multiplication factor |
Definition at line 182 of file JAngle3D.hh.
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Scale angle.
factor | division factor |
Definition at line 197 of file JAngle3D.hh.
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Check equality.
angle | angle |
Definition at line 212 of file JAngle3D.hh.
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Get dot product.
angle | angle |
Definition at line 225 of file JAngle3D.hh.
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Normalise angles.
Definition at line 242 of file JAngle3D.hh.
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Multiply with object.
object | object |
Definition at line 273 of file JMath.hh.
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Write angle from input.
in | input stream |
angle | angle |
Definition at line 263 of file JAngle3D.hh.
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Write angle to output.
out | output stream |
angle | angle |
Definition at line 278 of file JAngle3D.hh.
Read angle from input.
in | reader |
angle | angle |
Definition at line 293 of file JAngle3D.hh.
Write angle to output.
out | writer |
angle | angle |
Definition at line 309 of file JAngle3D.hh.
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Definition at line 318 of file JAngle3D.hh.
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Definition at line 319 of file JAngle3D.hh.