1 #ifndef __JTOOLS__JQUADRATURE__ 
    2 #define __JTOOLS__JQUADRATURE__ 
   63     template<
class JFunction_t>
 
   68                 const double eps = 1.0e-4)
 
   73       const double Vmin = integral(Xmin, Xmax) / (double) nx;
 
   75       for (
int i = 0; i != nx; ++i) {
 
   77         for (
double xmin = Xmin, xmax = Xmax; ; ) {
 
   79           const double x = 0.5 * (xmin + xmax);
 
   80           const double v = integral(Xmin, x);
 
   82           if (fabs(Vmin - 
v)    < eps *  Vmin ||
 
   83               fabs(xmax - xmin) < eps * (Xmax - Xmin)) {
 
   85             const double __x = 0.5 * (Xmin + x);
 
   86             const double __y = Vmin / integral(__x);
 
  124                    const double eps = 1.0e-12) :
 
  129       const int M = (
n + 1) / 2;
 
  131       double p0, 
p1, p2, pp;
 
  133       for (
int i = 0; i < M; ++i) {
 
  135         double z  = cos(
PI * (i+0.75) / (
n+0.5));
 
  145           for (
int j = 0; 
j < 
n; ++
j) {
 
  148             p2 = ((2*
j + 1) * z*
p1  - 
j*p0) / (
j+1);
 
  151           pp = 
n * (z*p2 - 
p1) / (z*z - 1.0);
 
  156         } 
while (fabs(z-z1) > eps);
 
  158         const double y = 2.0 / ((1.0-z*z)*pp*pp);
 
  187                    const double eps = 1.0e-12) :
 
  190       const int number_of_iterations = 100;
 
  193       double p0, 
p1, p2, pp;
 
  195       for (
int i = 0; i < 
n; ++i) {
 
  200           z  = (1.0 + alf) * (3.0 + 0.92*alf) / (1.0 + 2.4*
n + 1.8*alf);
 
  204           z += (15.0 + 6.25*alf) / (1.0 + 0.9*alf + 2.5*
n); 
 
  208           const double ai = i - 1;
 
  209           z += ((1.0+2.55*ai)/(1.9*ai) + (1.26*ai*alf)/(1.0+3.5*ai)) * (z - at(i-2).getX()) / (1.0 + 0.3*alf);
 
  216         for (k = 0; k != number_of_iterations; ++k) {
 
  223           for (
int j = 0; 
j < 
n; ++
j) {
 
  226             p2 = ((2*
j + 1 + alf - z) * 
p1  - (
j + alf)*p0) / (
j+1);
 
  229           pp = (
n*p2 - (
n+alf)*
p1) / z;
 
  234           if (fabs(z-z1) < eps)
 
  238         const double y = -TMath::Gamma(alf+
n) / TMath::Gamma((
double) 
n) / (pp*
n*
p1);
 
  264                   const double eps = 1.0e-12) :
 
  269       const double pii = 1.0 / pow(
PI,0.25);
 
  271       const int number_of_iterations = 100;
 
  273       const int M = (
n + 1) / 2;
 
  275       double p0, 
p1, p2, pp;
 
  279       for (
int i = 0; i < M; ++i) {
 
  284           z  = sqrt((
double) (2*
n+1))  -  1.85575 * pow((
double) (2*
n+1),-0.16667);
 
  288           z -= 1.14 * pow((
double) 
n,0.426) / z;
 
  292           z  = 1.86*z + 0.86*at( 0 ).getX();
 
  296           z  = 1.91*z + 0.91*at( 1 ).getX();
 
  300           z  = 2.00*z + 1.00*at(i-2).getX();
 
  304         for (
int k = 0; k != number_of_iterations; ++k) {
 
  311           for (
int j = 0; 
j < 
n; ++
j) {
 
  314             p2 = z * sqrt(2.0/(
double) (
j+1)) * 
p1  -  sqrt((
double) 
j / (
double) (
j+1)) * p0;
 
  317           pp = sqrt((
double) (2*
n)) * 
p1;
 
  322           if (fabs(z-z1) < eps)
 
  326         const double y = 2.0 / (pp*pp);
 
  357       const double b  = -2*g * (a + 1.0);
 
  358       const double ai =  1.0 / (a + 1.0);
 
  360       const double ymin = pow(1.0 + g, 2*(a + 1.0)) / b;
 
  361       const double ymax = pow(1.0 - g, 2*(a + 1.0)) / b;
 
  363       const double dy = (ymax - ymin) / (
n + 1);
 
  365       for (
double y = ymax - 0.5*dy; y > ymin; y -= dy) {
 
  367         const double v  = y*b;
 
  368         const double w  = pow(
v, ai);
 
  369         const double x  = (1.0 + g*g - 
w) / (2*g);
 
  370         const double dx = pow(
v, -a*ai)*dy;
 
  393       const double b  = -2*g * (a + 1.0);
 
  394       const double ai =  1.0 / (a + 1.0);
 
  396       const double ymin = pow(1.0 + g*g -2*g*xmin, a + 1.0) / b;
 
  397       const double ymax = pow(1.0 + g*g -2*g*xmax, a + 1.0) / b;
 
  399       const double dy = (ymax - ymin) / (
n + 1);
 
  401       for (
double y = ymax - 0.5*dy; y > ymin; y -= dy) {
 
  403         const double v  = y*b;
 
  404         const double w  = pow(
v, ai);
 
  405         const double x  = (1.0 + g*g - 
w) / (2*g);
 
  406         const double dx = pow(
v, -a*ai)*dy;
 
  423       const double dy = 1.0 / (
n + 1);
 
  424       const double gi = log((1.0 + g*g) / (1.0 - g*g)) / (2.0*g);
 
  426       for (
double y = 1.0 - 0.5*dy; y > 0.0; y -= dy) {
 
  428         const double v  = -y*2.0*g*gi  +  log(1.0 + g*g);
 
  429         const double w  = exp(
v);
 
  430         const double x  = (1.0 + g*g - 
w) / (2.0*g);
 
  431         const double dx = 
w*gi*dy;
 
  459       const double dy = 1.0 / (
n + 1);
 
  460       const double gi = 3.0/g  +  1.0;
 
  464       const double p  = 1.0/g;
 
  466       for (
double y = 0.5*dy; y < 1.0; y += dy) {
 
  468         const double q  = 0.5*gi - gi*y;
 
  470         const double b  = sqrt(q*q + p*p*p);
 
  471         const double u  = pow(-q + b, 1.0/3.0);
 
  472         const double v  = pow(+q + b, 1.0/3.0);
 
  474         const double x  =  
u - 
v;
 
  475         const double dx = (
u + 
v) / (3.0*b);
 
  500       for (
double ds = 1.0 / (
n/2), sb = 0.5*ds; sb < 1.0; sb += ds) {
 
  502         const double cb = sqrt((1.0 + sb)*(1.0 - sb));
 
  503         const double dc = ds*sb/cb;
 
  533       for (ds = 1.0 / (
n/2), sb = 0.5*ds; sb < 1.0; sb += ds) {
 
  535         cb = sqrt((1.0 + sb)*(1.0 - sb));
 
  541       for (dc = (cb + 1.0) / (
n/2), cb -= 0.5*dc ; cb > -1.0; cb -= dc) {