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133 static_cast<JPosition3D&> (*this).
negate();
134 static_cast<JDirection3D&>(*this).
negate();
196 return (fabs(beta) > precision ? -alpha/beta : -pos.
getZ());
238 static_cast<JPosition3D&> (*this).
rotate(R);
239 static_cast<JDirection3D&>(*this).
rotate(R);
268 static_cast<JPosition3D&> (*this).
rotate(R);
269 static_cast<JDirection3D&>(*this).
rotate(R);
298 static_cast<JPosition3D&> (*this).
rotate(R);
299 static_cast<JDirection3D&>(*this).
rotate(R);
328 static_cast<JPosition3D&> (*this).
rotate(R);
329 static_cast<JDirection3D&>(*this).
rotate(R);
358 static_cast<JPosition3D&> (*this).
rotate(Q);
359 static_cast<JDirection3D&>(*this).
rotate(Q);
407 const double phi = atan2(
u.getY(),
u.getX());
474 in >> static_cast<JPosition3D&> (axis);
475 in >> static_cast<JDirection3D&>(axis);
490 out << static_cast<const JPosition3D&> (axis);
492 out << static_cast<const JDirection3D&>(axis);
507 in >> static_cast<JPosition3D&> (axis);
508 in >> static_cast<JDirection3D&>(axis);
523 out << static_cast<const JPosition3D&> (axis);
524 out << static_cast<const JDirection3D&>(axis);
JAxis3D & rotate_back(const JRotation3Z &R)
Rotate back around Z-axis.
JAxis3D(const JVector3D &pos, const JVersor3D &dir)
Constructor.
Interface for binary input.
JDirection3D & rotate(const JRotation3D &R)
Rotate.
double getLengthSquared() const
Get length squared.
JAxis3D & rotate(const JRotation3Z &R)
Rotate around Z-axis.
Data structure for normalised vector in positive z-direction.
double getDistance(const JVector3D &pos) const
Get distance.
const JDirection3D & getDirection() const
Get direction.
double getZ() const
Get z position.
JAxis3D & rotate_back(const JRotation3X &R)
Rotate back around X-axis.
friend std::istream & operator>>(std::istream &in, JAxis3D &axis)
Read axis from input.
void transform(const JAxis3D &axis)
Transform axis to reference frame of given axis.
JAxis3D(const JVector3D &pos, const JVersor3Z &dir)
Constructor.
const JAxis3D & getAxis() const
Get axis.
double getDot(const JAngle3D &angle) const
Get dot product.
JPosition3D()
Default constructor.
Data structure for direction in three dimensions.
void setAxis(const JAxis3D &axis)
Set axis.
JAxis3D & rotate_back(const JRotation3D &R)
Rotate back axis.
Data structure for normalised vector in three dimensions.
void move(const double step)
Move vertex along this axis.
JAxis3D & rotate_back(const JRotation3Y &R)
Rotate back around Y-axis.
friend JReader & operator>>(JReader &in, JAxis3D &axis)
Read axis from input.
friend std::ostream & operator<<(std::ostream &out, const JAxis3D &axis)
Write axis to output.
friend JWriter & operator<<(JWriter &out, const JAxis3D &axis)
Write axis to output.
JPosition3D & rotate(const JRotation3D &R)
Rotate.
double getDot(const JAngle3D &angle) const
Get dot product.
This name space includes all other name spaces (except KM3NETDAQ, KM3NET and ANTARES).
JAxis3D & rotate(const JQuaternion3D &Q)
Rotate axis.
JAxis3D & rotate(const JRotation3Y &R)
Rotate around Y-axis.
JAxis3D & rotate(const JRotation3X &R)
Rotate around X-axis.
Data structure for vector in three dimensions.
Data structure for position in three dimensions.
Interface for binary output.
void transform_back(const JTransformation3D &T)
Transform back axis.
Line segment in two dimensions.
double getIntersection(const JAxis3D &axis, const double precision=1.0e-8) const
Get longitudinal position along axis of position of closest approach with given axis.
double getDX() const
Get x direction.
JAxis3D()
Default constructor.
JAxis3D & rotate(const JRotation3D &R)
Rotate axis.
Data structure for quaternion in three dimensions.
void transform(const JTransformation3D &T)
Transform axis.
double getDY() const
Get y direction.
double getDistanceSquared(const JVector3D &pos) const
Get distance squared.
void transform_back(const JRotation3D &R, const JVector3D &pos)
Transform back axis.
JAxis3D & negate()
Negate axis.
const JPosition3D & getPosition() const
Get position.
JAxis3D(const JVector3D &pos)
Constructor.
double getY() const
Get y position.
JAxis3D(const JSegment3D &segment)
Constructor.
void transform(const JRotation3D &R, const JVector3D &pos)
Transform axis.
Auxiliary classes and methods for 3D geometrical objects and operations.
double getIntersection(const JVector3D &pos) const
Get longitudinal position along axis of position of closest approach with given position.
double getX() const
Get x position.
JVector3D & sub(const JVector3D &vector)
Subtract vector.
const JRotation3D & getRotation() const
Get rotation.