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  133       static_cast<JPosition3D&> (*this).
negate();
 
  134       static_cast<JDirection3D&>(*this).
negate();
 
  196       return (fabs(beta) > precision ? -alpha/beta : -pos.
getZ());
 
  238       static_cast<JPosition3D&> (*this).
rotate(R);
 
  239       static_cast<JDirection3D&>(*this).
rotate(R);
 
  268       static_cast<JPosition3D&> (*this).
rotate(R);
 
  269       static_cast<JDirection3D&>(*this).
rotate(R);
 
  298       static_cast<JPosition3D&> (*this).
rotate(R);
 
  299       static_cast<JDirection3D&>(*this).
rotate(R);
 
  328       static_cast<JPosition3D&> (*this).
rotate(R);
 
  329       static_cast<JDirection3D&>(*this).
rotate(R);
 
  358       static_cast<JPosition3D&> (*this).
rotate(Q);
 
  359       static_cast<JDirection3D&>(*this).
rotate(Q);
 
  407       const double phi = atan2(
u.getY(), 
u.getX());
 
  474       in >> static_cast<JPosition3D&> (axis);
 
  475       in >> static_cast<JDirection3D&>(axis);
 
  490       out << static_cast<const JPosition3D&> (axis);
 
  492       out << static_cast<const JDirection3D&>(axis);
 
  507       in >> static_cast<JPosition3D&> (axis);
 
  508       in >> static_cast<JDirection3D&>(axis);
 
  523       out << static_cast<const JPosition3D&> (axis);
 
  524       out << static_cast<const JDirection3D&>(axis);
 
  
JAxis3D & rotate_back(const JRotation3Z &R)
Rotate back around Z-axis.
 
JAxis3D(const JVector3D &pos, const JVersor3D &dir)
Constructor.
 
Interface for binary input.
 
JDirection3D & rotate(const JRotation3D &R)
Rotate.
 
double getLengthSquared() const
Get length squared.
 
JAxis3D & rotate(const JRotation3Z &R)
Rotate around Z-axis.
 
Data structure for normalised vector in positive z-direction.
 
double getDistance(const JVector3D &pos) const
Get distance.
 
const JDirection3D & getDirection() const
Get direction.
 
double getZ() const
Get z position.
 
JAxis3D & rotate_back(const JRotation3X &R)
Rotate back around X-axis.
 
friend std::istream & operator>>(std::istream &in, JAxis3D &axis)
Read axis from input.
 
void transform(const JAxis3D &axis)
Transform axis to reference frame of given axis.
 
JAxis3D(const JVector3D &pos, const JVersor3Z &dir)
Constructor.
 
const JAxis3D & getAxis() const
Get axis.
 
double getDot(const JAngle3D &angle) const
Get dot product.
 
JPosition3D()
Default constructor.
 
Data structure for direction in three dimensions.
 
void setAxis(const JAxis3D &axis)
Set axis.
 
JAxis3D & rotate_back(const JRotation3D &R)
Rotate back axis.
 
Data structure for normalised vector in three dimensions.
 
void move(const double step)
Move vertex along this axis.
 
JAxis3D & rotate_back(const JRotation3Y &R)
Rotate back around Y-axis.
 
friend JReader & operator>>(JReader &in, JAxis3D &axis)
Read axis from input.
 
friend std::ostream & operator<<(std::ostream &out, const JAxis3D &axis)
Write axis to output.
 
friend JWriter & operator<<(JWriter &out, const JAxis3D &axis)
Write axis to output.
 
JPosition3D & rotate(const JRotation3D &R)
Rotate.
 
double getDot(const JAngle3D &angle) const
Get dot product.
 
This name space includes all other name spaces (except KM3NETDAQ, KM3NET and ANTARES).
 
JAxis3D & rotate(const JQuaternion3D &Q)
Rotate axis.
 
JAxis3D & rotate(const JRotation3Y &R)
Rotate around Y-axis.
 
JAxis3D & rotate(const JRotation3X &R)
Rotate around X-axis.
 
Data structure for vector in three dimensions.
 
Data structure for position in three dimensions.
 
Interface for binary output.
 
void transform_back(const JTransformation3D &T)
Transform back axis.
 
Line segment in two dimensions.
 
double getIntersection(const JAxis3D &axis, const double precision=1.0e-8) const
Get longitudinal position along axis of position of closest approach with given axis.
 
double getDX() const
Get x direction.
 
JAxis3D()
Default constructor.
 
JAxis3D & rotate(const JRotation3D &R)
Rotate axis.
 
Data structure for quaternion in three dimensions.
 
void transform(const JTransformation3D &T)
Transform axis.
 
double getDY() const
Get y direction.
 
double getDistanceSquared(const JVector3D &pos) const
Get distance squared.
 
void transform_back(const JRotation3D &R, const JVector3D &pos)
Transform back axis.
 
JAxis3D & negate()
Negate axis.
 
const JPosition3D & getPosition() const
Get position.
 
JAxis3D(const JVector3D &pos)
Constructor.
 
double getY() const
Get y position.
 
JAxis3D(const JSegment3D &segment)
Constructor.
 
void transform(const JRotation3D &R, const JVector3D &pos)
Transform axis.
 
Auxiliary classes and methods for 3D geometrical objects and operations.
 
double getIntersection(const JVector3D &pos) const
Get longitudinal position along axis of position of closest approach with given position.
 
double getX() const
Get x position.
 
JVector3D & sub(const JVector3D &vector)
Subtract vector.
 
const JRotation3D & getRotation() const
Get rotation.