Go to the documentation of this file.
   20 namespace JPP { 
using namespace JMATH; }
 
   33     public JMath  <JMatrix3D>,
 
   64     JMatrix3D(
const double __a00, 
const double __a01, 
const double __a02,
 
   65               const double __a10, 
const double __a11, 
const double __a12,
 
   66               const double __a20, 
const double __a21, 
const double __a22) :
 
  121       static_cast<JMatrix3D&>(*
this) = A;
 
  210       a00 *= factor; 
a01 *= factor; 
a02 *= factor;
 
  211       a10 *= factor; 
a11 *= factor; 
a12 *= factor;
 
  212       a20 *= factor; 
a21 *= factor; 
a22 *= factor;
 
  226       a00 /= factor; 
a01 /= factor; 
a02 /= factor;
 
  227       a10 /= factor; 
a11 /= factor; 
a12 /= factor;
 
  228       a20 /= factor; 
a21 /= factor; 
a22 /= factor;
 
  268                 const double     eps = std::numeric_limits<double>::min())
 const 
  270       return (fabs(
a00 - A.
a00) <= eps  &&
 
  271               fabs(
a01 - A.
a01) <= eps  &&
 
  272               fabs(
a02 - A.
a02) <= eps  &&
 
  273               fabs(
a10 - A.
a10) <= eps  &&
 
  274               fabs(
a11 - A.
a11) <= eps  &&
 
  275               fabs(
a12 - A.
a12) <= eps  &&
 
  276               fabs(
a20 - A.
a20) <= eps  &&
 
  277               fabs(
a21 - A.
a21) <= eps  &&
 
  278               fabs(
a22 - A.
a22) <= eps);
 
  288     bool isIdentity(
const double eps = std::numeric_limits<double>::min())
 const 
  318     void transform(
double& __x, 
double& __y, 
double& __z)
 const 
  320       const double x = 
a00 * __x  +  
a01 * __y  +  
a02 * __z;
 
  321       const double y = 
a10 * __x  +  
a11 * __y  +  
a12 * __z;
 
  322       const double z = 
a20 * __x  +  
a21 * __y  +  
a22 * __z;
 
  339       in >> matrix.
a00;  in >> matrix.
a01;  in >> matrix.
a02;
 
  340       in >> matrix.
a10;  in >> matrix.
a11;  in >> matrix.
a12;
 
  341       in >> matrix.
a20;  in >> matrix.
a21;  in >> matrix.
a22;
 
  356       out << matrix.
a00;  out << matrix.
a01;  out << matrix.
a02;
 
  357       out << matrix.
a10;  out << matrix.
a11;  out << matrix.
a12;
 
  358       out << matrix.
a20;  out << matrix.
a21;  out << matrix.
a22;
 
  
Interface for binary input.
 
JMatrix3D & mul(const double factor)
Scale matrix.
 
Auxiliary data structure for floating point format specification.
 
JMatrix3D & div(const double factor)
Scale matrix.
 
Template definition of auxiliary base class for comparison of data structures.
 
static const JMatrix3D & getIdentity()
Get reference to unique instance of this class object.
 
JMatrix3D & mul(const JMatrix3D &A, const JMatrix3D &B)
Matrix multiplication.
 
bool isIdentity(const double eps=std::numeric_limits< double >::min()) const
Test identity.
 
double getDeterminant() const
Get determinant of matrix.
 
Auxiliary base class for aritmetic operations of derived class types.
 
void set(const JMatrix3D &A)
Set matrix.
 
This name space includes all other name spaces (except KM3NETDAQ, KM3NET and ANTARES).
 
JMatrix3D & transpose()
Transpose.
 
JMatrix3D & reset()
Set matrix to the null matrix.
 
Interface for binary output.
 
friend JWriter & operator<<(JWriter &out, const JMatrix3D &matrix)
Write matrix to output.
 
JMatrix3D & negate()
Negate matrix.
 
Auxiliary classes and methods for mathematical operations.
 
JMatrix3D()
Default constructor.
 
Auxiliary class to temporarily modify format specifications.
 
bool equals(const JMatrix3D &A, const double eps=std::numeric_limits< double >::min()) const
Equality.
 
void transform(double &__x, double &__y, double &__z) const
Transform.
 
friend std::ostream & operator<<(std::ostream &out, const JMatrix3D &A)
Print ASCII formatted output.
 
JMatrix3D & add(const JMatrix3D &A)
Matrix addition.
 
JMatrix3D & setIdentity()
Set to identity matrix.
 
JMatrix3D(const double __a00, const double __a01, const double __a02, const double __a10, const double __a11, const double __a12, const double __a20, const double __a21, const double __a22)
Contructor.
 
static const JMatrix3D & getInstance()
Get reference to unique instance of this class object.
 
JMatrix3D & sub(const JMatrix3D &A)
Matrix subtraction.
 
friend JReader & operator>>(JReader &in, JMatrix3D &matrix)
Read matrix from input.