24 namespace JGEOMETRY3D {}
25 namespace JPP {
using namespace JGEOMETRY3D; }
27 namespace JGEOMETRY3D {
196 return (fabs(beta) > precision ? -alpha/beta : -pos.
getZ());
407 const double phi = atan2(u.
getY(), u.
getX());
490 out << static_cast<const JPosition3D&> (axis);
492 out << static_cast<const JDirection3D&>(axis);
523 out << static_cast<const JPosition3D&> (axis);
524 out << static_cast<const JDirection3D&>(axis);
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double getDot(const JAngle3D &angle) const
Get dot product.
Data structure for direction in three dimensions.
JDirection3D & rotate_back(const JRotation3D &R)
Rotate back.
double getDistanceSquared(const JVector3D &pos) const
Get distance squared.
JPosition3D & rotate_back(const JRotation3D &R)
Rotate back.
JAxis3D & rotate(const JRotation3Y &R)
Rotate around Y-axis.
void transform(const JRotation3D &R, const JVector3D &pos)
Transform axis.
void transform_back(const JTransformation3D &T)
Transform back axis.
const JDirection3D & getDirection() const
Get direction.
double getIntersection(const JVector3D &pos) const
Get longitudinal position along axis of position of closest approach with given position.
JAxis3D()
Default constructor.
friend JReader & operator>>(JReader &in, JAxis3D &axis)
Read axis from input.
double getIntersection(const JAxis3D &axis, const double precision=1.0e-8) const
Get longitudinal position along axis of position of closest approach with given axis.
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void setAxis(const JAxis3D &axis)
Set axis.
JAxis3D & rotate_back(const JRotation3X &R)
Rotate back around X-axis.
void move(const double step)
Move vertex along this axis.
double getDot(const JAngle3D &angle) const
Get dot product.
JAxis3D & rotate_back(const JRotation3Y &R)
Rotate back around Y-axis.
void transform(const JAxis3D &axis)
Transform axis to reference frame of given axis.
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JAxis3D(const JVector3D &pos, const JVersor3Z &dir)
Constructor.
void transform_back(const JRotation3D &R, const JVector3D &pos)
Transform back axis.
JAxis3D & rotate(const JRotation3Z &R)
Rotate around Z-axis.
JAxis3D & rotate(const JRotation3X &R)
Rotate around X-axis.
JVector3D & sub(const JVector3D &vector)
Subtract vector.
JAxis3D & rotate(const JRotation3D &R)
Rotate axis.
JVersor3D & negate()
Negate versor.
Data structure for vector in three dimensions.
JDirection3D & rotate(const JRotation3D &R)
Rotate.
friend JWriter & operator<<(JWriter &out, const JAxis3D &axis)
Write axis to output.
friend std::istream & operator>>(std::istream &in, JAxis3D &axis)
Read axis from input.
double getDY() const
Get y direction.
double getDX() const
Get x direction.
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JAxis3D & rotate_back(const JRotation3D &R)
Rotate back axis.
double getY() const
Get y position.
Interface for binary input.
const JPosition3D & getPosition() const
Get position.
Line segment in two dimensions.
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double getLengthSquared() const
Get length squared.
void transform(const JTransformation3D &T)
Transform axis.
const JRotation3D & getRotation() const
Get rotation.
Data structure for quaternion in three dimensions.
JAxis3D & rotate(const JQuaternion3D &Q)
Rotate axis.
double getDistance(const JVector3D &pos) const
Get distance.
JPosition3D()
Default constructor.
JAxis3D(const JVector3D &pos, const JVersor3D &dir)
Constructor.
JAxis3D(const JSegment3D &segment)
Constructor.
const JAxis3D & getAxis() const
Get axis.
double getX() const
Get x position.
JAxis3D & negate()
Negate axis.
Data structure for position in three dimensions.
JVector3D & negate()
Negate vector.
JAxis3D(const JVector3D &pos)
Constructor.
Data structure for normalised vector in three dimensions.
Data structure for normalised vector in positive z-direction.
JPosition3D & rotate(const JRotation3D &R)
Rotate.
JAxis3D & rotate_back(const JRotation3Z &R)
Rotate back around Z-axis.
double getZ() const
Get z position.
JVector3D & add(const JVector3D &vector)
Add vector.
friend std::ostream & operator<<(std::ostream &out, const JAxis3D &axis)
Write axis to output.