1 #ifndef __JDIRECTION3D__ 
    2 #define __JDIRECTION3D__ 
   20 namespace JGEOMETRY3D {}
 
   21 namespace JPP { 
using namespace JGEOMETRY3D; }
 
   23 namespace JGEOMETRY3D {
 
   73       JVersor3D(pos.getX(), pos.getY(), pos.getZ())
 
  381       in >> direction.
__dx >> direction.
__dy >> direction.
__dz;
 
  396       out << direction.
getDX() << 
' ' << direction.
getDY() << 
' ' << direction.
getDZ();
 
  411       return in >> direction.
__dx >> direction.
__dy >> direction.
__dz;
 
  424       return out << direction.
getDX() << direction.
getDY() << direction.
getDZ();
 
Data structure for angles in three dimensions. 
 
Interface for binary output. 
 
JDirection3D()
Default constructor. 
 
Data structure for direction in three dimensions. 
 
JDirection3D & rotate_back(const JRotation3D &R)
Rotate back. 
 
JDirection3D & rotate_back(const JRotation3Y &R)
Rotate back around Y-axis. 
 
void rotate(double &__x, double &__y) const 
Rotate. 
 
JDirection3D & rotate(const JQuaternion3D &Q)
Rotate. 
 
void rotate(double &__x, double &__y, double &__z) const 
Rotate. 
 
const JDirection3D & getDirection() const 
Get direction. 
 
void rotate_back(double &__x, double &__y) const 
Rotate back. 
 
void rotate_back(double &__x, double &__y, double &__z) const 
Rotate back. 
 
esac print_variable DETECTOR INPUT_FILE OUTPUT_FILE CDF for TYPE in
 
void rotate_back(double &__x, double &__y, double &__z) const 
Rotate back. 
 
JDirection3D(const JVector3D &pos)
Constructor. 
 
double getDot(const JVector3D &pos) const 
Get dot product. 
 
JDirection3D & transform(const JMatrix3D &T)
Transform. 
 
friend JReader & operator>>(JReader &in, JDirection3D &direction)
Read direction from input. 
 
double getDot(const JAngle3D &angle) const 
Get dot product. 
 
JDirection3D & rotate_back(const JRotation3Z &R)
Rotate back around Z-axis. 
 
JDirection3D & rotate(const JRotation3X &R)
Rotate around X-axis. 
 
JVersor3D & normalise()
Normalise versor. 
 
double getDY() const 
Get y direction. 
 
double getDot(const JVersor3Z &dir) const 
Get dot product. 
 
JDirection3D(const JVersor3Z &dir)
Constructor. 
 
Data structure for vector in three dimensions. 
 
JDirection3D & rotate(const JRotation3D &R)
Rotate. 
 
JDirection3D & rotate(const JRotation3Y &R)
Rotate around Y-axis. 
 
double getDY() const 
Get y direction. 
 
double getDX() const 
Get x direction. 
 
do set_variable OUTPUT_DIRECTORY $WORKDIR T
 
double getY() const 
Get y position. 
 
JDirection3D(const JAngle3D &angle)
Constructor. 
 
Interface for binary input. 
 
then usage $script[distance] fi case set_variable R
 
Data structure for quaternion in three dimensions. 
 
friend std::istream & operator>>(std::istream &in, JDirection3D &direction)
Read direction from input. 
 
void setDirection(const JDirection3D &dir)
Set direction. 
 
JDirection3D & rotate_back(const JQuaternion3D &Q)
Rotate back. 
 
friend std::ostream & operator<<(std::ostream &out, const JDirection3D &direction)
Write direction to output. 
 
double getDX() const 
Get x direction. 
 
JDirection3D(const JVersor3D &dir)
Constructor. 
 
double getX() const 
Get x position. 
 
friend JWriter & operator<<(JWriter &out, const JDirection3D &direction)
Write direction to output. 
 
double getDot(const JVersor3D &versor) const 
Get dot product. 
 
double getDZ() const 
Get z direction. 
 
Data structure for normalised vector in three dimensions. 
 
Data structure for normalised vector in positive z-direction. 
 
JDirection3D & getDirection()
Get direction. 
 
void transform(double &__x, double &__y, double &__z) const 
Transform. 
 
double getZ() const 
Get z position. 
 
double getDZ() const 
Get z direction. 
 
double getDX() const 
Get x direction. 
 
void rotate(double &__x, double &__y, double &__z) const 
Rotate. 
 
JDirection3D(const double dx, const double dy, const double dz)
Constructor. 
 
double getDZ() const 
Get z direction. 
 
JDirection3D & rotate_back(const JRotation3X &R)
Rotate back around X-axis. 
 
JDirection3D & rotate(const JRotation3Z &R)
Rotate around Z-axis. 
 
double getDY() const 
Get y direction.