1 #ifndef __JPOSITION3D__ 
    2 #define __JPOSITION3D__ 
   23 namespace JGEOMETRY3D {}
 
   24 namespace JPP { 
using namespace JGEOMETRY3D; }
 
   26 namespace JGEOMETRY3D {
 
  426       in >> position.
__x  >> position.
__y  >> position.
__z;
 
  441       const JFormat format(out, getFormat<JPosition3D>(
JFormat_t(9, 3, std::ios::fixed | std::ios::showpos)));
 
  443       out << format << position.
getX() << 
' ' 
  444           << format << position.
getY() << 
' ' 
  445           << format << position.
getZ();
 
  460       return in >> position.
__x >> position.
__y >> position.
__z;
 
  473       return out << position.
__x << position.
__y << position.
__z;
 
double getDot(const JVersor3D &dir) const 
Get dot product. 
 
JPosition3D(const JVector3D &pos)
Constructor. 
 
Data structure for vector in two dimensions. 
 
Data structure for angles in three dimensions. 
 
JPosition3D & rotate(const JRotation3Z &R)
Rotate around Z-axis. 
 
Interface for binary output. 
 
Q(UTCMax_s-UTCMin_s)-livetime_s
 
double getDot(const JAngle3D &angle) const 
Get dot product. 
 
void transform_back(const JRotation3D &R, const JVector3D &pos)
Transform back position. 
 
JPosition3D & rotate(const JRotation3Y &R)
Rotate around Y-axis. 
 
void rotate(double &__x, double &__y) const 
Rotate. 
 
JPosition3D & rotate_back(const JRotation3D &R)
Rotate back. 
 
JPosition3D(const JVersor3D &dir)
Constructor. 
 
void rotate(double &__x, double &__y, double &__z) const 
Rotate. 
 
double getDot(const JVersor3Z &dir) const 
Get dot product. 
 
void rotate_back(double &__x, double &__y) const 
Rotate back. 
 
void rotate_back(double &__x, double &__y, double &__z) const 
Rotate back. 
 
friend JReader & operator>>(JReader &in, JPosition3D &position)
Read position from input. 
 
JPosition3D & rotate_back(const JRotation3Y &R)
Rotate back around Y-axis. 
 
void rotate_back(double &__x, double &__y, double &__z) const 
Rotate back. 
 
friend JWriter & operator<<(JWriter &out, const JPosition3D &position)
Write position to output. 
 
void transform(const JRotation3D &R, const JVector3D &pos)
Transform position. 
 
double getDY() const 
Get y direction. 
 
JPosition3D(const JAngle3D &angle)
Constructor. 
 
JVector3D & sub(const JVector3D &vector)
Subtract vector. 
 
Data structure for vector in three dimensions. 
 
double getDY() const 
Get y direction. 
 
double getDX() const 
Get x direction. 
 
JPosition3D(const JVector2D &pos, const double z)
Constructor. 
 
JPosition3D & getPosition()
Get position. 
 
JPosition3D & rotate_back(const JRotation3Z &R)
Rotate back around Z-axis. 
 
double getY() const 
Get y position. 
 
Interface for binary input. 
 
const JPosition3D & getPosition() const 
Get position. 
 
then usage $script[distance] fi case set_variable R
 
JPosition3D & rotate_back(const JQuaternion3D &Q)
Rotate back. 
 
Data structure for unit quaternion in three dimensions. 
 
JPosition3D & rotate(const JQuaternion3D &Q)
Rotate. 
 
JPosition3D(const double x, const double y, const double z)
Constructor. 
 
JPosition3D()
Default constructor. 
 
double getDX() const 
Get x direction. 
 
double getX() const 
Get x position. 
 
JPosition3D(const JVersor3Z &dir)
Constructor. 
 
double getDot(const JVector3D &vector) const 
Get dot product. 
 
JPosition3D & rotate(const JRotation3X &R)
Rotate around X-axis. 
 
Data structure for position in three dimensions. 
 
friend std::ostream & operator<<(std::ostream &out, const JPosition3D &position)
Write position to output. 
 
double getDZ() const 
Get z direction. 
 
JPosition3D & rotate_back(const JRotation3X &R)
Rotate back around X-axis. 
 
Data structure for normalised vector in three dimensions. 
 
Data structure for normalised vector in positive z-direction. 
 
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JPosition3D & rotate(const JRotation3D &R)
Rotate. 
 
double getZ() const 
Get z position. 
 
double getDZ() const 
Get z direction. 
 
double getDX() const 
Get x direction. 
 
JVector3D & add(const JVector3D &vector)
Add vector. 
 
void rotate(double &__x, double &__y, double &__z) const 
Rotate. 
 
friend std::istream & operator>>(std::istream &in, JPosition3D &position)
Read position from input. 
 
double getDZ() const 
Get z direction. 
 
void setPosition(const JVector3D &pos)
Set position. 
 
double getDY() const 
Get y direction. 
 
JVector3D & transform(const JMatrix3D &T)
Transform.