|
Jpp
18.2.0-rc.1
the software that should make you happy
|
Data structure for angles in three dimensions. More...
#include <JAngle3D.hh>
Public Member Functions | |
| JAngle3D () | |
| Default constructor. More... | |
| JAngle3D (const double theta, const double phi) | |
| Constructor. More... | |
| JAngle3D (const double x, const double y, const double z) | |
| Constructor. More... | |
| double | getTheta () const |
| Get theta angle. More... | |
| double | getPhi () const |
| Get phi angle. More... | |
| double | getDX () const |
| Get x direction. More... | |
| double | getDY () const |
| Get y direction. More... | |
| double | getDZ () const |
| Get z direction. More... | |
| JAngle3D & | negate () |
| Negate angle. More... | |
| JAngle3D & | add (const JAngle3D &angle) |
| Add angle. More... | |
| JAngle3D & | sub (const JAngle3D &angle) |
| Subtract angle. More... | |
| JAngle3D & | mul (const double factor) |
| Scale angle. More... | |
| JAngle3D & | div (const double factor) |
| Scale angle. More... | |
| bool | equals (const JAngle3D &angle, const double precision=std::numeric_limits< double >::min()) const |
| Check equality. More... | |
| double | getDot (const JAngle3D &angle) const |
| Get dot product. More... | |
| JAngle3D & | normalise () |
| Normalise angles. More... | |
| JFirst_t & | mul (const JSecond_t &object) |
| Multiply with object. More... | |
Protected Attributes | |
| double | __theta |
| double | __phi |
Friends | |
| std::istream & | operator>> (std::istream &in, JAngle3D &angle) |
| Write angle from input. More... | |
| std::ostream & | operator<< (std::ostream &out, const JAngle3D &angle) |
| Write angle to output. More... | |
| JReader & | operator>> (JReader &in, JAngle3D &angle) |
| Read angle from input. More... | |
| JWriter & | operator<< (JWriter &out, const JAngle3D &angle) |
| Write angle to output. More... | |
Data structure for angles in three dimensions.
This class serves as input to the rotation matrix JRotation3D.
Definition at line 33 of file JAngle3D.hh.
|
inline |
|
inline |
Constructor.
| theta | theta angle [rad] |
| phi | phi angle [rad] |
Definition at line 52 of file JAngle3D.hh.
|
inline |
|
inline |
|
inline |
|
inline |
Get x direction.
Definition at line 108 of file JAngle3D.hh.
|
inline |
Get y direction.
Definition at line 119 of file JAngle3D.hh.
|
inline |
|
inline |
|
inline |
Scale angle.
| factor | multiplication factor |
Definition at line 185 of file JAngle3D.hh.
|
inline |
Scale angle.
| factor | division factor |
Definition at line 200 of file JAngle3D.hh.
|
inline |
Check equality.
| angle | angle |
| precision | precision |
Definition at line 216 of file JAngle3D.hh.
|
inline |
Get dot product.
| angle | angle |
Definition at line 230 of file JAngle3D.hh.
|
inline |
Normalise angles.
Definition at line 247 of file JAngle3D.hh.
|
inlineinherited |
|
friend |
Write angle from input.
| in | input stream |
| angle | angle |
Definition at line 268 of file JAngle3D.hh.
|
friend |
Write angle to output.
| out | output stream |
| angle | angle |
Definition at line 283 of file JAngle3D.hh.
Read angle from input.
| in | reader |
| angle | angle |
Definition at line 301 of file JAngle3D.hh.
Write angle to output.
| out | writer |
| angle | angle |
Definition at line 317 of file JAngle3D.hh.
|
protected |
Definition at line 326 of file JAngle3D.hh.
|
protected |
Definition at line 327 of file JAngle3D.hh.
1.8.5