Rotation matrix.  
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#include <JRotation3D.hh>
Rotation matrix. 
Definition at line 111 of file JRotation3D.hh.
 
◆ JRotation3D() [1/8]
  
  
      
        
          | JGEOMETRY3D::JRotation3D::JRotation3D  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
Default constructor (= identity matrix). 
Definition at line 122 of file JRotation3D.hh.
  122                  :
  124    {
  126    }
JMatrix3D()
Default constructor.
 
JMatrix3D & setIdentity()
Set to identity matrix.
 
 
 
 
◆ JRotation3D() [2/8]
  
  
      
        
          | JGEOMETRY3D::JRotation3D::JRotation3D  | 
          ( | 
          const JAngle3D & |           dir | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
Constructor. 
The matrix is defined such that the rotation of a vector in the given direction ends up along the z-axis and the back rotation of a vector parallel to the z-axis ends up in the given direction.
- Parameters
 - 
  
  
 
Definition at line 137 of file JRotation3D.hh.
  137                                     :
  139    {
  140      const double ct = cos(dir.getTheta());
  141      const double st = sin(dir.getTheta());
  142      const double cp = cos(dir.getPhi());
  143      const double sp = sin(dir.getPhi());
  144 
  148    }
 
 
 
◆ JRotation3D() [3/8]
  
  
      
        
          | JGEOMETRY3D::JRotation3D::JRotation3D  | 
          ( | 
          const JVersor3D & |           dir | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
Constructor. 
The matrix is defined such that the rotation of a vector in the given direction ends up along the z-axis and the back rotation of a vector parallel to the z-axis ends up in the given direction.
- Parameters
 - 
  
  
 
Definition at line 159 of file JRotation3D.hh.
  159                                      :
  161    {
  162      const double ct  = dir.getDZ();
  163      const double st  = sqrt((1.0 + ct)*(1.0 - ct));
  164      const double phi = atan2(dir.getDY(), dir.getDX());
  165      const double cp  = cos(phi);
  166      const double sp  = sin(phi);
  167 
  171    }
 
 
 
◆ JRotation3D() [4/8]
  
  
      
        
          | JGEOMETRY3D::JRotation3D::JRotation3D  | 
          ( | 
          const JVersor3Z & |           dir | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
Constructor. 
The matrix is defined such that the rotation of a vector in the given direction ends up along the z-axis and the back rotation of a vector parallel to the z-axis ends up in the given direction.
- Parameters
 - 
  
  
 
Definition at line 182 of file JRotation3D.hh.
  182                                      :
  184    {
  185      const double ct  = dir.getDZ();
  186      const double st  = sqrt((1.0 + ct)*(1.0 - ct));
  187      const double phi = atan2(dir.getDY(), dir.getDX());
  188      const double cp  = cos(phi);
  189      const double sp  = sin(phi);
  190 
  194    }
 
 
 
◆ JRotation3D() [5/8]
  
  
      
        
          | JGEOMETRY3D::JRotation3D::JRotation3D  | 
          ( | 
          const JRotation3X & |           R | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
Constructor. 
- Parameters
 - 
  
    | R | 2D rotation matrix around X-axis  | 
  
   
Definition at line 202 of file JRotation3D.hh.
 
 
◆ JRotation3D() [6/8]
  
  
      
        
          | JGEOMETRY3D::JRotation3D::JRotation3D  | 
          ( | 
          const JRotation3Y & |           R | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
Constructor. 
- Parameters
 - 
  
    | R | 2D rotation matrix around Y-axis  | 
  
   
Definition at line 216 of file JRotation3D.hh.
 
 
◆ JRotation3D() [7/8]
  
  
      
        
          | JGEOMETRY3D::JRotation3D::JRotation3D  | 
          ( | 
          const JRotation3Z & |           R | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
Constructor. 
- Parameters
 - 
  
    | R | 2D rotation matrix around Z-axis  | 
  
   
Definition at line 230 of file JRotation3D.hh.
 
 
◆ JRotation3D() [8/8]
Constructor. 
- Parameters
 - 
  
  
 
Definition at line 244 of file JRotation3D.hh.
  244                                        :
  246    {
  247      const double a2 = Q.getA()*Q.getA();
  248      const double b2 = Q.getB()*Q.getB();
  249      const double c2 = Q.getC()*Q.getC();
  250      const double d2 = Q.getD()*Q.getD();
  251 
  252      const double ab = Q.getA()*Q.getB();
  253      const double ac = Q.getA()*Q.getC();
  254      const double ad = Q.getA()*Q.getD();
  255 
  256      const double bc = Q.getB()*Q.getC();
  257      const double bd = Q.getB()*Q.getD();
  258 
  259      const double cd = Q.getC()*Q.getD();
  260 
  261      a00 =  a2 + b2 - c2 - d2;  
a01 =   2.0*bc - 2.0*ad;   
a02 =   2.0*bd + 2.0*ac;
 
  262      a10 =   2.0*bc + 2.0*ad;   
a11 =  a2 - b2 + c2 - d2;  
a12 =   2.0*cd - 2.0*ab;
 
  263      a20 =   2.0*bd - 2.0*ac;   
a21 =   2.0*cd + 2.0*ab;   
a22 =  a2 - b2 - c2 + d2;
 
  264    }
 
 
 
◆ getRotation()
  
  
      
        
          | const JRotation3D & JGEOMETRY3D::JRotation3D::getRotation  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
Get rotation. 
- Returns
 - rotation 
 
Definition at line 272 of file JRotation3D.hh.
  273    {
  275    }
JRotation3D()
Default constructor (= identity matrix).
 
 
 
 
◆ operator JQuaternion3D()
Type conversion operator. 
- Returns
 - quaternion 
 
Definition at line 283 of file JRotation3D.hh.
  284    {
  285      const double q2 = 0.25 * (1.0 + 
a00 + 
a11 + 
a22);
 
  286 
  287      if (q2 > 0.0) {
  288 
  289        const double a =  sqrt(q2);
 
  290        const double w =  0.25 / 
a;
 
  291        const double b = (
a21 - 
a12) * w;
 
  292        const double c = (
a02 - 
a20) * w;
 
  293        const double d = (
a10 - 
a01) * w;
 
  294        
  295        return JQuaternion3D(a,b,c,d).normalise();
  296      }
  297 
  298      return JQuaternion3D(1.0, 0.0, 0.0, 0.0);
  299    }
 
 
 
◆ transpose()
Transpose. 
Definition at line 305 of file JRotation3D.hh.
  306    {
  307      static_cast<JMatrix3D&
>(*this).transpose();
 
  308 
  309      return *this;
  310    }
 
 
 
◆ mul() [1/5]
Matrix multiplication. 
- Parameters
 - 
  
  
 
- Returns
 - this matrix 
 
Definition at line 320 of file JRotation3D.hh.
  322    {
  323      static_cast<JMatrix3D&
>(*this).mul(A, B);
 
  324 
  325      return *this;
  326    }      
 
 
 
◆ rotate()
  
  
      
        
          | void JGEOMETRY3D::JRotation3D::rotate  | 
          ( | 
          double & |           __x,  | 
         
        
           | 
           | 
          double & |           __y,  | 
         
        
           | 
           | 
          double & |           __z ) const | 
         
       
   | 
  
inline   | 
  
 
Rotate. 
- Parameters
 - 
  
    | __x | x value  | 
    | __y | y value  | 
    | __z | z value  | 
  
   
Definition at line 336 of file JRotation3D.hh.
  337    {
  338      const double x = 
a00 * __x  +  
a01 * __y  +  
a02 * __z;
 
  339      const double y = 
a10 * __x  +  
a11 * __y  +  
a12 * __z;
 
  340      const double z = 
a20 * __x  +  
a21 * __y  +  
a22 * __z;
 
  341 
  344      __z = z;
  345    }
 
 
 
◆ rotate_back()
  
  
      
        
          | void JGEOMETRY3D::JRotation3D::rotate_back  | 
          ( | 
          double & |           __x,  | 
         
        
           | 
           | 
          double & |           __y,  | 
         
        
           | 
           | 
          double & |           __z ) const | 
         
       
   | 
  
inline   | 
  
 
Rotate back. 
- Parameters
 - 
  
    | __x | x value  | 
    | __y | y value  | 
    | __z | z value  | 
  
   
Definition at line 355 of file JRotation3D.hh.
  356    {
  357      const double x = 
a00 * __x  +  
a10 * __y  +  
a20 * __z;
 
  358      const double y = 
a01 * __x  +  
a11 * __y  +  
a21 * __z;
 
  359      const double z = 
a02 * __x  +  
a12 * __y  +  
a22 * __z;
 
  360 
  363      __z = z;
  364    }
 
 
 
◆ getInstance()
  
  
      
        
          | static const JMatrix3D & JMATH::JMatrix3D::getInstance  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlinestaticinherited   | 
  
 
Get reference to unique instance of this class object. 
- Returns
 - zero matrix 
 
Definition at line 78 of file JMath/JMatrix3D.hh.
   79    {
   81 
   82      return matrix;
   83    }
 
 
 
◆ setIdentity()
  
  
      
        
          | JMatrix3D & JMATH::JMatrix3D::setIdentity  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlineinherited   | 
  
 
Set to identity matrix. 
- Returns
 - this matrix 
 
Definition at line 91 of file JMath/JMatrix3D.hh.
   92    {
   96 
   97      return *this;
   98    }
 
 
 
◆ getIdentity()
  
  
      
        
          | static const JMatrix3D & JMATH::JMatrix3D::getIdentity  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlinestaticinherited   | 
  
 
Get reference to unique instance of this class object. 
- Returns
 - identity matrix 
 
Definition at line 106 of file JMath/JMatrix3D.hh.
  107    {
  109 
  110      return matrix;
  111    }
 
 
 
◆ set()
  
  
      
        
          | void JMATH::JMatrix3D::set  | 
          ( | 
          const JMatrix3D & |           A | ) | 
           | 
         
       
   | 
  
inlineinherited   | 
  
 
 
◆ reset()
Set matrix to the null matrix. 
- Returns
 - this matrix 
 
Definition at line 130 of file JMath/JMatrix3D.hh.
  131    {
  133 
  134      return *this;
  135    }
 
 
 
◆ negate()
Negate matrix. 
- Returns
 - -this matrix 
 
Definition at line 160 of file JMath/JMatrix3D.hh.
  161    {
  165 
  166      return *this;
  167    }
 
 
 
◆ add()
Matrix addition. 
- Parameters
 - 
  
  
 
- Returns
 - this matrix + A 
 
Definition at line 176 of file JMath/JMatrix3D.hh.
  177    {
  178      a00 += A.a00;  
a01 += A.a01;  
a02 += A.a02;
 
  179      a10 += A.a10;  
a11 += A.a11;  
a12 += A.a12;
 
  180      a20 += A.a20;  
a21 += A.a21;  
a22 += A.a22;
 
  181  
  182      return *this;
  183    }
 
 
 
◆ sub()
Matrix subtraction. 
- Parameters
 - 
  
  
 
- Returns
 - this matrix - A 
 
Definition at line 192 of file JMath/JMatrix3D.hh.
  193    {
  194      a00 -= A.a00;  
a01 -= A.a01;  
a02 -= A.a02;
 
  195      a10 -= A.a10;  
a11 -= A.a11;  
a12 -= A.a12;
 
  196      a20 -= A.a20;  
a21 -= A.a21;  
a22 -= A.a22;
 
  197  
  198      return *this;
  199    }
 
 
 
◆ mul() [2/5]
  
  
      
        
          | JMatrix3D & JMATH::JMatrix3D::mul  | 
          ( | 
          const double |           factor | ) | 
           | 
         
       
   | 
  
inlineinherited   | 
  
 
Scale matrix. 
- Parameters
 - 
  
  
 
- Returns
 - this matrix * factor 
 
Definition at line 208 of file JMath/JMatrix3D.hh.
  209    {
  210      a00 *= factor; 
a01 *= factor; 
a02 *= factor;
 
  211      a10 *= factor; 
a11 *= factor; 
a12 *= factor;
 
  212      a20 *= factor; 
a21 *= factor; 
a22 *= factor;
 
  213 
  214      return *this;
  215    }
 
 
 
◆ mul() [3/5]
Matrix multiplication. 
- Parameters
 - 
  
  
 
- Returns
 - this matrix 
 
Definition at line 241 of file JMath/JMatrix3D.hh.
  243    {
  244      a00 = A.a00 * B.a00  +  A.a01 * B.a10  +  A.a02 * B.a20;
 
  245      a01 = A.a00 * B.a01  +  A.a01 * B.a11  +  A.a02 * B.a21;
 
  246      a02 = A.a00 * B.a02  +  A.a01 * B.a12  +  A.a02 * B.a22;
 
  247      
  248      a10 = A.a10 * B.a00  +  A.a11 * B.a10  +  A.a12 * B.a20;
 
  249      a11 = A.a10 * B.a01  +  A.a11 * B.a11  +  A.a12 * B.a21;
 
  250      a12 = A.a10 * B.a02  +  A.a11 * B.a12  +  A.a12 * B.a22;
 
  251      
  252      a20 = A.a20 * B.a00  +  A.a21 * B.a10  +  A.a22 * B.a20;
 
  253      a21 = A.a20 * B.a01  +  A.a21 * B.a11  +  A.a22 * B.a21;
 
  254      a22 = A.a20 * B.a02  +  A.a21 * B.a12  +  A.a22 * B.a22;
 
  255      
  256      return *this;
  257    }
 
 
 
◆ mul() [4/5]
Multiply with object. 
- Parameters
 - 
  
  
 
- Returns
 - result object 
 
Definition at line 354 of file JMath.hh.
  355    {
  356      return static_cast<JFirst_t&>(*this) = JFirst_t().mul(static_cast<const JFirst_t&>(*this), object);
  357    }
 
 
 
◆ div()
  
  
      
        
          | JMatrix3D & JMATH::JMatrix3D::div  | 
          ( | 
          const double |           factor | ) | 
           | 
         
       
   | 
  
inlineinherited   | 
  
 
Scale matrix. 
- Parameters
 - 
  
  
 
- Returns
 - this matrix / factor 
 
Definition at line 224 of file JMath/JMatrix3D.hh.
  225    {
  226      a00 /= factor; 
a01 /= factor; 
a02 /= factor;
 
  227      a10 /= factor; 
a11 /= factor; 
a12 /= factor;
 
  228      a20 /= factor; 
a21 /= factor; 
a22 /= factor;
 
  229 
  230      return *this;
  231    }
 
 
 
◆ equals()
  
  
      
        
          | bool JMATH::JMatrix3D::equals  | 
          ( | 
          const JMatrix3D & |           A,  | 
         
        
           | 
           | 
          const double |           eps = std::numeric_limits<double>::min() ) const | 
         
       
   | 
  
inlineinherited   | 
  
 
Equality. 
- Parameters
 - 
  
    | A | matrix  | 
    | eps | numerical precision  | 
  
   
- Returns
 - true if matrices identical; else false 
 
Definition at line 267 of file JMath/JMatrix3D.hh.
  269    {
  270      return (fabs(
a00 - A.a00) <= eps  &&
 
  271              fabs(
a01 - A.a01) <= eps  &&
 
  272              fabs(
a02 - A.a02) <= eps  &&
 
  273              fabs(
a10 - A.a10) <= eps  &&
 
  274              fabs(
a11 - A.a11) <= eps  &&
 
  275              fabs(
a12 - A.a12) <= eps  &&
 
  276              fabs(
a20 - A.a20) <= eps  &&
 
  277              fabs(
a21 - A.a21) <= eps  &&
 
  278              fabs(
a22 - A.a22) <= eps);
 
  279    }
 
 
 
◆ isIdentity()
  
  
      
        
          | bool JMATH::JMatrix3D::isIdentity  | 
          ( | 
          const double |           eps = std::numeric_limits<double>::min() | ) | 
           const | 
         
       
   | 
  
inlineinherited   | 
  
 
Test identity. 
- Parameters
 - 
  
  
 
- Returns
 - true if identity matrix; else false 
 
Definition at line 288 of file JMath/JMatrix3D.hh.
  289    {
  291    }
static const JMatrix3D & getIdentity()
Get reference to unique instance of this class object.
 
bool equals(const JMatrix3D &A, const double eps=std::numeric_limits< double >::min()) const
Equality.
 
 
 
 
◆ getDeterminant()
  
  
      
        
          | double JMATH::JMatrix3D::getDeterminant  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlineinherited   | 
  
 
Get determinant of matrix. 
- Returns
 - determinant of matrix 
 
Definition at line 299 of file JMath/JMatrix3D.hh.
  300    {
  301      double det = 0.0;
  302 
  306 
  307      return det;
  308    }
 
 
 
◆ transform()
  
  
      
        
          | void JMATH::JMatrix3D::transform  | 
          ( | 
          double & |           __x,  | 
         
        
           | 
           | 
          double & |           __y,  | 
         
        
           | 
           | 
          double & |           __z ) const | 
         
       
   | 
  
inlineinherited   | 
  
 
Transform. 
- Parameters
 - 
  
    | __x | x value  | 
    | __y | y value  | 
    | __z | z value  | 
  
   
Definition at line 318 of file JMath/JMatrix3D.hh.
  319    {
  320      const double x = 
a00 * __x  +  
a01 * __y  +  
a02 * __z;
 
  321      const double y = 
a10 * __x  +  
a11 * __y  +  
a12 * __z;
 
  322      const double z = 
a20 * __x  +  
a21 * __y  +  
a22 * __z;
 
  323 
  326      __z = z;
  327    }
 
 
 
◆ mul() [5/5]
template<class JFirst_t , class JSecond_t > 
  
  
      
        
          | JFirst_t & JMATH::JMath< JFirst_t, JSecond_t >::mul  | 
          ( | 
          const JSecond_t & |           object | ) | 
           | 
         
       
   | 
  
inlineinherited   | 
  
 
Multiply with object. 
- Parameters
 - 
  
  
 
- Returns
 - result object 
 
Definition at line 354 of file JMath.hh.
  355    {
  356      return static_cast<JFirst_t&>(*this) = JFirst_t().mul(static_cast<const JFirst_t&>(*this), object);
  357    }
 
 
 
◆ a00
  
  
      
        
          | double JMATH::JMatrix3D::a00 | 
         
       
   | 
  
inherited   | 
  
 
 
◆ a01
  
  
      
        
          | double JMATH::JMatrix3D::a01 | 
         
       
   | 
  
inherited   | 
  
 
 
◆ a02
  
  
      
        
          | double JMATH::JMatrix3D::a02 | 
         
       
   | 
  
inherited   | 
  
 
 
◆ a10
  
  
      
        
          | double JMATH::JMatrix3D::a10 | 
         
       
   | 
  
inherited   | 
  
 
 
◆ a11
  
  
      
        
          | double JMATH::JMatrix3D::a11 | 
         
       
   | 
  
inherited   | 
  
 
 
◆ a12
  
  
      
        
          | double JMATH::JMatrix3D::a12 | 
         
       
   | 
  
inherited   | 
  
 
 
◆ a20
  
  
      
        
          | double JMATH::JMatrix3D::a20 | 
         
       
   | 
  
inherited   | 
  
 
 
◆ a21
  
  
      
        
          | double JMATH::JMatrix3D::a21 | 
         
       
   | 
  
inherited   | 
  
 
 
◆ a22
  
  
      
        
          | double JMATH::JMatrix3D::a22 | 
         
       
   | 
  
inherited   | 
  
 
 
The documentation for this class was generated from the following file: