Jpp
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Axis object. More...
#include <JAxis3D.hh>
Public Member Functions | |
JAxis3D () | |
Default constructor. More... | |
JAxis3D (const JVector3D &pos) | |
Constructor. More... | |
JAxis3D (const JVector3D &pos, const JVersor3D &dir) | |
Constructor. More... | |
JAxis3D (const JVector3D &pos, const JVersor3Z &dir) | |
Constructor. More... | |
JAxis3D (const JSegment3D &segment) | |
Constructor. More... | |
const JAxis3D & | getAxis () const |
Get axis. More... | |
void | setAxis (const JAxis3D &axis) |
Set axis. More... | |
JAxis3D & | negate () |
Negate axis. More... | |
void | move (const double step) |
Move vertex along this axis. More... | |
double | getIntersection (const JVector3D &pos) const |
Get longitudinal position along axis of position of closest approach with given position. More... | |
double | getIntersection (const JAxis3D &axis, const double precision=1.0e-8) const |
Get longitudinal position along axis of position of closest approach with given axis. More... | |
double | getDistanceSquared (const JVector3D &pos) const |
Get distance squared. More... | |
double | getDistance (const JVector3D &pos) const |
Get distance. More... | |
JAxis3D & | rotate (const JRotation3D &R) |
Rotate axis. More... | |
JAxis3D & | rotate_back (const JRotation3D &R) |
Rotate back axis. More... | |
JAxis3D & | rotate (const JRotation3X &R) |
Rotate around X-axis. More... | |
JAxis3D & | rotate_back (const JRotation3X &R) |
Rotate back around X-axis. More... | |
JAxis3D & | rotate (const JRotation3Y &R) |
Rotate around Y-axis. More... | |
JAxis3D & | rotate_back (const JRotation3Y &R) |
Rotate back around Y-axis. More... | |
JAxis3D & | rotate (const JRotation3Z &R) |
Rotate around Z-axis. More... | |
JAxis3D & | rotate_back (const JRotation3Z &R) |
Rotate back around Z-axis. More... | |
JAxis3D & | rotate (const JQuaternion3D &Q) |
Rotate axis. More... | |
void | transform (const JAxis3D &axis) |
Transform axis to reference frame of given axis. More... | |
void | transform (const JRotation3D &R, const JVector3D &pos) |
Transform axis. More... | |
void | transform_back (const JRotation3D &R, const JVector3D &pos) |
Transform back axis. More... | |
void | transform (const JTransformation3D &T) |
Transform axis. More... | |
void | transform_back (const JTransformation3D &T) |
Transform back axis. More... | |
double | getDot (const JAngle3D &angle) const |
Get dot product. More... | |
double | getDot (const JVector3D &pos) const |
Get dot product. More... | |
double | getDot (const JVersor3Z &dir) const |
Get dot product. More... | |
const JPosition3D & | getPosition () const |
Get position. More... | |
JPosition3D & | getPosition () |
Get position. More... | |
void | setPosition (const JVector3D &pos) |
Set position. More... | |
operator JAngle3D () const | |
Type conversion operator. More... | |
operator JVersor3D () const | |
Type conversion operator. More... | |
JPosition3D & | rotate_back (const JQuaternion3D &Q) |
Rotate back. More... | |
JVector3D & | transform (const JMatrix3D &T) |
Transform. More... | |
JVector3D & | transform (const JMatrix3D &T) |
Transform. More... | |
double | getDot (const JAngle3D &angle) const |
Get dot product. More... | |
double | getDot (const JVersor3D &dir) const |
Get dot product. More... | |
double | getDot (const JVersor3Z &dir) const |
Get dot product. More... | |
double | getDot (const JVector3D &vector) const |
Get dot product. More... | |
operator JVector2D () const | |
Type conversion operator. More... | |
double | getX () const |
Get x position. More... | |
double | getY () const |
Get y position. More... | |
double | getZ () const |
Get z position. More... | |
JVector3D & | add (const JVector3D &vector) |
Add vector. More... | |
JVector3D & | sub (const JVector3D &vector) |
Subtract vector. More... | |
JVector3D & | mul (const double factor) |
Scale vector. More... | |
JVector3D & | mul (const JSecond_t &object) |
Multiply with object. More... | |
JVector3D & | div (const double factor) |
Scale vector. More... | |
bool | equals (const JVector3D &vector, const double precision=std::numeric_limits< double >::min()) const |
Check equality. More... | |
double | getLengthSquared () const |
Get length squared. More... | |
double | getLength () const |
Get length. More... | |
JVector3D & | cross (const JVector3D &first, const JVector3D &second) |
Get cross product. More... | |
const JDirection3D & | getDirection () const |
Get direction. More... | |
JDirection3D & | getDirection () |
Get direction. More... | |
void | setDirection (const JDirection3D &dir) |
Set direction. More... | |
operator JAngle3D () const | |
Type conversion operator. More... | |
operator JVector3D () const | |
Type conversion operator. More... | |
JDirection3D & | transform (const JMatrix3D &T) |
Transform. More... | |
JDirection3D & | rotate_back (const JQuaternion3D &Q) |
Rotate back. More... | |
double | getDot (const JAngle3D &angle) const |
Get dot product. More... | |
double | getDot (const JVector3D &pos) const |
Get dot product. More... | |
double | getDot (const JVersor3Z &dir) const |
Get dot product. More... | |
double | getDot (const JVersor3D &versor) const |
Get dot product. More... | |
bool | equals (const JVersor3D &versor, const double precision=std::numeric_limits< double >::min()) const |
Check equality. More... | |
double | getDX () const |
Get x direction. More... | |
double | getDY () const |
Get y direction. More... | |
double | getDZ () const |
Get z direction. More... | |
double | getTheta () const |
Get theta angle. More... | |
double | getPhi () const |
Get phi angle. More... | |
JVersor3D & | normalise () |
Normalise versor. More... | |
JVersor3D & | mul (const JSecond_t &object) |
Multiply with object. More... | |
Protected Attributes | |
double | __x |
double | __y |
double | __z |
double | __dx |
double | __dy |
double | __dz |
Friends | |
std::istream & | operator>> (std::istream &in, JAxis3D &axis) |
Read axis from input. More... | |
std::ostream & | operator<< (std::ostream &out, const JAxis3D &axis) |
Write axis to output. More... | |
JReader & | operator>> (JReader &in, JAxis3D &axis) |
Read axis from input. More... | |
JWriter & | operator<< (JWriter &out, const JAxis3D &axis) |
Write axis to output. More... | |
Axis object.
An axis object consists of a position and a direction.
Definition at line 38 of file JAxis3D.hh.
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Default constructor.
Definition at line 50 of file JAxis3D.hh.
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Get longitudinal position along axis of position of closest approach with given position.
pos | position |
Definition at line 157 of file JAxis3D.hh.
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Get longitudinal position along axis of position of closest approach with given axis.
If the axes are paralel, this position corresponds to the vertex of the given axis.
axis | axis |
precision | precision |
Definition at line 175 of file JAxis3D.hh.
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Get distance squared.
pos | position |
Definition at line 206 of file JAxis3D.hh.
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Rotate axis.
R | rotation matrix |
Definition at line 236 of file JAxis3D.hh.
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Rotate back axis.
R | rotation matrix |
Definition at line 251 of file JAxis3D.hh.
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Rotate around X-axis.
R | rotation matrix |
Definition at line 266 of file JAxis3D.hh.
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Rotate back around X-axis.
R | rotation matrix |
Definition at line 281 of file JAxis3D.hh.
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Rotate around Y-axis.
R | rotation matrix |
Definition at line 296 of file JAxis3D.hh.
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Rotate back around Y-axis.
R | rotation matrix |
Definition at line 311 of file JAxis3D.hh.
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Rotate around Z-axis.
R | rotation matrix |
Definition at line 326 of file JAxis3D.hh.
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Rotate back around Z-axis.
R | rotation matrix |
Definition at line 341 of file JAxis3D.hh.
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Transform axis to reference frame of given axis.
axis | axis |
Definition at line 370 of file JAxis3D.hh.
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Transform axis.
The final position and direction are obtained as follows:
R
);pos
);R | rotation matrix |
pos | position of origin |
Definition at line 390 of file JAxis3D.hh.
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Transform back axis.
The final position and direction are obtained as follows:
R | rotation matrix |
pos | position of origin (before rotation) |
Definition at line 426 of file JAxis3D.hh.
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Get dot product.
angle | angle |
Definition at line 333 of file JDirection3D.hh.
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Get dot product.
pos | position |
Definition at line 348 of file JDirection3D.hh.
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Get dot product.
dir | direction |
Definition at line 363 of file JDirection3D.hh.
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Rotate back.
Q | quaternion |
Definition at line 311 of file JPosition3D.hh.
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Scale vector.
factor | multiplication factor |
Definition at line 173 of file JVector3D.hh.
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Multiply with object.
object | object |
Definition at line 273 of file JMath.hh.
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Scale vector.
factor | division factor |
Definition at line 189 of file JVector3D.hh.
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Get cross product.
Note that this vector should not overlap with the first or second vector,
first | first vector |
second | second vector |
Definition at line 297 of file JVector3D.hh.
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Rotate back.
Q | quaternion |
Definition at line 319 of file JDirection3D.hh.
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Normalise versor.
This operation may set the result to the unit z-vector.
Definition at line 167 of file JVersor3D.hh.
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Multiply with object.
object | object |
Definition at line 273 of file JMath.hh.
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Read axis from input.
in | input stream |
axis | axis |
Definition at line 472 of file JAxis3D.hh.
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Write axis to output.
out | output stream |
axis | axis |
Definition at line 488 of file JAxis3D.hh.
Read axis from input.
in | reader |
axis | axis |
Definition at line 505 of file JAxis3D.hh.
Write axis to output.
out | writer |
axis | axis |
Definition at line 521 of file JAxis3D.hh.
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Definition at line 308 of file JVector3D.hh.
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Definition at line 309 of file JVector3D.hh.
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Definition at line 310 of file JVector3D.hh.
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Definition at line 181 of file JVersor3D.hh.
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Definition at line 182 of file JVersor3D.hh.
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Definition at line 183 of file JVersor3D.hh.