Go to the documentation of this file.    1 #ifndef __JPOSITION3D__ 
    2 #define __JPOSITION3D__ 
  131       return static_cast<const JPosition3D&>(*
this);
 
  142       return static_cast<JPosition3D&>(*
this);
 
  153       static_cast<JVector3D&>(*
this) = pos;
 
  425       in >> position.
__x  >> position.
__y  >> position.
__z;
 
  440       out << position.
getX() << 
' ' << position.
getY() << 
' ' << position.
getZ();
 
  455       return in >> position.
__x >> position.
__y >> position.
__z;
 
  468       return out << position.
getX() << position.
getY() << position.
getZ();
 
 
double getDZ() const
Get z direction.
 
JPosition3D & getPosition()
Get position.
 
void rotate_back(double &__x, double &__y) const
Rotate back.
 
Interface for binary input.
 
void rotate(double &__x, double &__y, double &__z) const
Rotate.
 
friend JReader & operator>>(JReader &in, JPosition3D &position)
Read position from input.
 
JPosition3D(const double x, const double y, const double z)
Constructor.
 
friend std::ostream & operator<<(std::ostream &out, const JPosition3D &position)
Write position to output.
 
void rotate_back(double &__x, double &__y, double &__z) const
Rotate back.
 
Data structure for normalised vector in positive z-direction.
 
void rotate_back(double &__x, double &__y, double &__z) const
Rotate back.
 
double getDot(const JVersor3Z &dir) const
Get dot product.
 
double getZ() const
Get z position.
 
JPosition3D & rotate_back(const JRotation3Z &R)
Rotate back around Z-axis.
 
JPosition3D()
Default constructor.
 
Data structure for normalised vector in three dimensions.
 
JPosition3D & rotate(const JRotation3Z &R)
Rotate around Z-axis.
 
JPosition3D & rotate(const JRotation3D &R)
Rotate.
 
double getDot(const JAngle3D &angle) const
Get dot product.
 
This name space includes all other name spaces (except KM3NETDAQ, KM3NET and ANTARES).
 
JPosition3D & rotate_back(const JQuaternion3D &Q)
Rotate back.
 
Data structure for vector in three dimensions.
 
void rotate(double &__x, double &__y) const
Rotate.
 
Data structure for position in three dimensions.
 
JPosition3D & rotate_back(const JRotation3D &R)
Rotate back.
 
JPosition3D & rotate(const JQuaternion3D &Q)
Rotate.
 
Interface for binary output.
 
double getDX() const
Get x direction.
 
double getDX() const
Get x direction.
 
Data structure for quaternion in three dimensions.
 
double getDY() const
Get y direction.
 
void transform_back(const JRotation3D &R, const JVector3D &pos)
Transform back position.
 
JPosition3D(const JVersor3Z &dir)
Constructor.
 
JPosition3D(const JVector2D &pos, const double z)
Constructor.
 
JPosition3D & rotate_back(const JRotation3X &R)
Rotate back around X-axis.
 
Data structure for angles in three dimensions.
 
double getDZ() const
Get z direction.
 
void setPosition(const JVector3D &pos)
Set position.
 
const JPosition3D & getPosition() const
Get position.
 
void transform(const JRotation3D &R, const JVector3D &pos)
Transform position.
 
double getY() const
Get y position.
 
friend JWriter & operator<<(JWriter &out, const JPosition3D &position)
Write position to output.
 
double getDY() const
Get y direction.
 
double getDot(const JVector3D &vector) const
Get dot product.
 
double getDY() const
Get y direction.
 
Auxiliary classes and methods for 3D geometrical objects and operations.
 
double getDot(const JVersor3D &dir) const
Get dot product.
 
JVector3D & add(const JVector3D &vector)
Add vector.
 
double getX() const
Get x position.
 
JPosition3D & rotate(const JRotation3X &R)
Rotate around X-axis.
 
double getDZ() const
Get z direction.
 
JVector3D & transform(const JMatrix3D &T)
Transform.
 
JPosition3D(const JVector3D &pos)
Constructor.
 
JVector3D & sub(const JVector3D &vector)
Subtract vector.
 
JPosition3D & rotate_back(const JRotation3Y &R)
Rotate back around Y-axis.
 
JPosition3D(const JAngle3D &angle)
Constructor.
 
void rotate(double &__x, double &__y, double &__z) const
Rotate.
 
JPosition3D & rotate(const JRotation3Y &R)
Rotate around Y-axis.
 
double getDX() const
Get x direction.
 
friend std::istream & operator>>(std::istream &in, JPosition3D &position)
Read position from input.
 
JPosition3D(const JVersor3D &dir)
Constructor.
 
Data structure for vector in two dimensions.