Go to the documentation of this file. 1 #ifndef __JPOSITION3D__
2 #define __JPOSITION3D__
131 return static_cast<const JPosition3D&>(*
this);
142 return static_cast<JPosition3D&>(*
this);
153 static_cast<JVector3D&>(*
this) = pos;
425 in >> position.
__x >> position.
__y >> position.
__z;
440 out << position.
getX() <<
' ' << position.
getY() <<
' ' << position.
getZ();
455 return in >> position.
__x >> position.
__y >> position.
__z;
468 return out << position.
getX() << position.
getY() << position.
getZ();
double getDZ() const
Get z direction.
JPosition3D & getPosition()
Get position.
void rotate_back(double &__x, double &__y) const
Rotate back.
Interface for binary input.
void rotate(double &__x, double &__y, double &__z) const
Rotate.
friend JReader & operator>>(JReader &in, JPosition3D &position)
Read position from input.
JPosition3D(const double x, const double y, const double z)
Constructor.
friend std::ostream & operator<<(std::ostream &out, const JPosition3D &position)
Write position to output.
void rotate_back(double &__x, double &__y, double &__z) const
Rotate back.
Data structure for normalised vector in positive z-direction.
void rotate_back(double &__x, double &__y, double &__z) const
Rotate back.
double getDot(const JVersor3Z &dir) const
Get dot product.
double getZ() const
Get z position.
JPosition3D & rotate_back(const JRotation3Z &R)
Rotate back around Z-axis.
JPosition3D()
Default constructor.
Data structure for normalised vector in three dimensions.
JPosition3D & rotate(const JRotation3Z &R)
Rotate around Z-axis.
JPosition3D & rotate(const JRotation3D &R)
Rotate.
double getDot(const JAngle3D &angle) const
Get dot product.
This name space includes all other name spaces (except KM3NETDAQ, KM3NET and ANTARES).
JPosition3D & rotate_back(const JQuaternion3D &Q)
Rotate back.
Data structure for vector in three dimensions.
void rotate(double &__x, double &__y) const
Rotate.
Data structure for position in three dimensions.
JPosition3D & rotate_back(const JRotation3D &R)
Rotate back.
JPosition3D & rotate(const JQuaternion3D &Q)
Rotate.
Interface for binary output.
double getDX() const
Get x direction.
double getDX() const
Get x direction.
Data structure for quaternion in three dimensions.
double getDY() const
Get y direction.
void transform_back(const JRotation3D &R, const JVector3D &pos)
Transform back position.
JPosition3D(const JVersor3Z &dir)
Constructor.
JPosition3D(const JVector2D &pos, const double z)
Constructor.
JPosition3D & rotate_back(const JRotation3X &R)
Rotate back around X-axis.
Data structure for angles in three dimensions.
double getDZ() const
Get z direction.
void setPosition(const JVector3D &pos)
Set position.
const JPosition3D & getPosition() const
Get position.
void transform(const JRotation3D &R, const JVector3D &pos)
Transform position.
double getY() const
Get y position.
friend JWriter & operator<<(JWriter &out, const JPosition3D &position)
Write position to output.
double getDY() const
Get y direction.
double getDot(const JVector3D &vector) const
Get dot product.
double getDY() const
Get y direction.
Auxiliary classes and methods for 3D geometrical objects and operations.
double getDot(const JVersor3D &dir) const
Get dot product.
JVector3D & add(const JVector3D &vector)
Add vector.
double getX() const
Get x position.
JPosition3D & rotate(const JRotation3X &R)
Rotate around X-axis.
double getDZ() const
Get z direction.
JVector3D & transform(const JMatrix3D &T)
Transform.
JPosition3D(const JVector3D &pos)
Constructor.
JVector3D & sub(const JVector3D &vector)
Subtract vector.
JPosition3D & rotate_back(const JRotation3Y &R)
Rotate back around Y-axis.
JPosition3D(const JAngle3D &angle)
Constructor.
void rotate(double &__x, double &__y, double &__z) const
Rotate.
JPosition3D & rotate(const JRotation3Y &R)
Rotate around Y-axis.
double getDX() const
Get x direction.
friend std::istream & operator>>(std::istream &in, JPosition3D &position)
Read position from input.
JPosition3D(const JVersor3D &dir)
Constructor.
Data structure for vector in two dimensions.