1 #ifndef __JDIRECTION3D__ 
    2 #define __JDIRECTION3D__ 
   74       JVersor3D(pos.getX(), pos.getY(), pos.getZ())
 
  383       in >> direction.
__dx >> direction.
__dy >> direction.
__dz;
 
  400       const JFormat format(out, getFormat<JDirection3D>(
JFormat_t(9, 6, std::ios::fixed | std::ios::showpos)));
 
  402       out << format << direction.
getDX() << 
' ' 
  403           << format << direction.
getDY() << 
' ' 
  404           << format << direction.
getDZ();
 
  419       return in >> direction.
__dx >> direction.
__dy >> direction.
__dz;
 
  432       return out << direction.
__dx << direction.
__dy << direction.
__dz;
 
void rotate(double &__x, double &__y) const
Rotate.
 
void rotate_back(double &__x, double &__y) const
Rotate back.
 
Data structure for angles in three dimensions.
 
double getDY() const
Get y direction.
 
double getDZ() const
Get z direction.
 
double getDX() const
Get x direction.
 
Data structure for direction in three dimensions.
 
JDirection3D & rotate(const JRotation3X &R)
Rotate around X-axis.
 
void setDirection(const JDirection3D &dir)
Set direction.
 
friend JWriter & operator<<(JWriter &out, const JDirection3D &direction)
Write direction to output.
 
JDirection3D & rotate_back(const JRotation3Y &R)
Rotate back around Y-axis.
 
JDirection3D & rotate(const JQuaternion3D &Q)
Rotate.
 
JDirection3D & rotate_back(const JRotation3Z &R)
Rotate back around Z-axis.
 
JDirection3D & getDirection()
Get direction.
 
double getDot(const JVector3D &pos) const
Get dot product.
 
JDirection3D(const JAngle3D &angle)
Constructor.
 
JDirection3D & transform(const JMatrix3D &T)
Transform.
 
JDirection3D(const double dx, const double dy, const double dz)
Constructor.
 
friend std::istream & operator>>(std::istream &in, JDirection3D &direction)
Read direction from input.
 
JDirection3D(const JVector3D &pos)
Constructor.
 
JDirection3D(const JVersor3Z &dir)
Constructor.
 
JDirection3D()
Default constructor.
 
friend std::ostream & operator<<(std::ostream &out, const JDirection3D &direction)
Write direction to output.
 
JDirection3D(const JVersor3D &dir)
Constructor.
 
JDirection3D & rotate(const JRotation3Z &R)
Rotate around Z-axis.
 
JDirection3D & rotate_back(const JRotation3X &R)
Rotate back around X-axis.
 
const JDirection3D & getDirection() const
Get direction.
 
JDirection3D & rotate(const JRotation3Y &R)
Rotate around Y-axis.
 
JDirection3D & rotate_back(const JRotation3D &R)
Rotate back.
 
friend JReader & operator>>(JReader &in, JDirection3D &direction)
Read direction from input.
 
double getDot(const JAngle3D &angle) const
Get dot product.
 
JDirection3D & rotate(const JRotation3D &R)
Rotate.
 
double getDot(const JVersor3Z &dir) const
Get dot product.
 
JDirection3D & rotate_back(const JQuaternion3D &Q)
Rotate back.
 
Data structure for unit quaternion in three dimensions.
 
void rotate(double &__x, double &__y, double &__z) const
Rotate.
 
void rotate_back(double &__x, double &__y, double &__z) const
Rotate back.
 
void rotate_back(double &__x, double &__y, double &__z) const
Rotate back.
 
void rotate(double &__x, double &__y, double &__z) const
Rotate.
 
Data structure for vector in three dimensions.
 
double getY() const
Get y position.
 
double getZ() const
Get z position.
 
double getX() const
Get x position.
 
Data structure for normalised vector in three dimensions.
 
double getDY() const
Get y direction.
 
double getDX() const
Get x direction.
 
double getDot(const JVersor3D &versor) const
Get dot product.
 
JVersor3D & normalise()
Normalise versor.
 
double getDZ() const
Get z direction.
 
Data structure for normalised vector in positive z-direction.
 
double getDZ() const
Get z direction.
 
double getDY() const
Get y direction.
 
double getDX() const
Get x direction.
 
Interface for binary input.
 
Interface for binary output.
 
void transform(double &__x, double &__y, double &__z) const
Transform.
 
Auxiliary classes and methods for 3D geometrical objects and operations.
 
This name space includes all other name spaces (except KM3NETDAQ, KM3NET and ANTARES).